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Content

Initial Idea Prototype Description (Pre-Model)

MISSILE: x40 Hellfire Missiles, 4 Refill

Locks onto all targets in an area and deals splash damage on impact. Makes short work of multiple ryders and small vessels. Can be intercepted by assault weapons.

TORPEDO: x1 Quantum Torpedo, 2 Refill

A single quantum torpedo, which deals devastating damage to a single target. Can be intercepted by assault weapons.

MELEE: x1 Plasma Torch

A deadly flame thrower which lights enemies on fire. The chemicals keep on burning, continually bleeding out the enemy. This armament can also be launched. 

ASSAULT: x1 Hand Cannon

An oversized mini-gun hard mounted onto the Calamity's arm. Fires heavy rounds at a devastatingly high rate of speed, but prone to overheating.

Files

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Comments

Jonathan Asay

Looks good! I'm a little fuzzy on the missile count, looking at the images it seems each pod (1 on each shoulder and each leg) has 28, which would mean 116 total. I love the melee weapon - I can imagine using the saws to tear up armor plating before spraying the inside with flame. :) Speaking of the flame thrower, there's doesn't appear to be an external tank, is the fuel (whatever it may be) self contained within the launch-able arm?

loveinspace

The numbers are from the initial concept for the ryder and geared towards an expectation of what will be available during gameplay - that said sometimes during design intentions change therefore this number could ultimately get revised down to its actual presentation count of 28 (x4). [Although this is Cosette we're talking about, she could be just hiding those remaining missiles from us in an unexpected launch point(s)...] For the chemicals of the plasma torch these are visualised to be self contained in the arm.

Valikdu

This thing is ORKY. Want.