Home Creators Posts Import Register Favorites Logout

Content

We have built a collection of high-performance, production-tested C# libraries that we plan to release for other game developers to use in their games.

These include:

Raytraced audio

Voxel rendering

Particle systems

Networking

UI painting + rendering

Stutter-free multithreading

Many OpenGL shaders and pipelines

Blender workflows

Some of this code will be available through our Free Friday series, and some will be paid products with lifelong support, such as Raytraced Audio.

Our engine on GitHub contains the rest of the above code, and can be accessed by joining our Patreon. The full list of engine features is available here.

Files

Comments

No comments found for this post.