Our Code (Patreon)
Published:
2023-09-16 03:58:03
Edited:
2025-10-07 23:42:33
Imported:
2026-06
Content
We have built a collection of high-performance, production-tested C# libraries that we plan to release for other game developers to use in their games.
These include:
Particle systems
Stutter-free multithreading
Many OpenGL shaders and pipelines
Blender workflows
Some of this code will be available through our Free Friday series, and some will be paid products with lifelong support, such as Raytraced Audio.
Our engine on GitHub contains the rest of the above code, and can be accessed by joining our Patreon. The full list of engine features is available here.