Update 12th Jan '25 (Patreon)
Content
A bit of a quiet week. First off I was recovering from whatever winter virus was floating around. After that I got a bit bogged down in coding stuff.
I've added the new autosave functionality and tweaked half of the NPC modules. Giving it full focus was maybe not a good idea as I started to slow down over the last couple of days. Mainly because testing became a bit of a chore.
This is a little annoying as I was hoping to have a "shop window" to show off. I want to add more visual elements when it comes to NPCs like The Buxom Lolibaba, so the player actually sees art and icons of the charms they're purchasing. I have an idea of how to implement it, but I'm still trying to trudge through minor stuff such as making sure actions work correctly when the Portly Gentleman first tries to buy a mulligan token off the player (or jetons de fouldre, which might be their new name, although I'm still undecided).
I think this happens sometimes when I focus too much on a single task. Next week I'll start writing again (either on the slime smother nun or a Valentine's Day short story idea) and move the coding back to it's regular work slot.
Thanks for the interest and support.
- manyeyedhydra