Arcane Archery by ArtinTess (Patreon)
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Arcane Archery is the principal skill of most Rangers and other adepts who take Archery as their principal Arte. Arcane Archer at its base level only requires the 'Adept' be able to infuse quintessence into there arrows, imbuing them with Æthereal energy. Arcane Archery at the novice to intermediate levels are all a product of Quintistry.
Advance Arcane Archers are able to not only imbue, but channel the Æthereal energy of the planet, Mana, into their arrows. This allows them to not only imbue the arrows with Arcane Energy, but also infuse one of the terrestrial Elements. Though this is considered a Mancery Arte, it is the most basic of manipulation, and those who are not trained Mancers can master Elemental Infusion without any mastery of 'proper' mancery. Most Arcane Archers are able to invoke their natural 'Elemental Affinity' through practice and training.
Advance to Master level Arcane Archers like Rangers, Striders, and the Keeonee Bravers have the ability of imbuement, infusion, as well as 'Elemental Triggers'. The ability to imbue an arcane shot with not only energy, but a specific catalytic charge that causes an 'Ætheric Detonation' causing devastating elemental effects.
Talented Rangers like Cassius Assyrius can harness the mana to bend nature to their will, like mancers. Such Artes like 'Briar Arrow', has an elemental trigger that rapidly draws mana into the quintessence infused saplings, growing throny vines and brambles that can subdue a target, or even deny an area. The 'Flare Arrow' or 'Freeze Arrow' of an Arcane Archer is actually more potent than that of a mages spell.
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