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Poll

Community Decision: The future style of Darktoz Games

  • Style 1 43
  • Style 2 56
  • 2017-09-09
  • —2017-09-13
  • 99 votes
{'title': 'Community Decision: The future style of Darktoz Games', 'choices': [{'text': 'Style 1', 'votes': 43}, {'text': 'Style 2', 'votes': 56}], 'closes_at': datetime.datetime(2017, 9, 13, 13, 8, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2017, 9, 9, 13, 14, 1, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 99}

Content

When I started getting into 3D rendering, I had to make a choice between Daz3D and Poser 11, two popular engines out there. Well, to be honest, Daz3D is the far more popular one...and Poser 11 is the one I ended up using, for various reasons.

At first I thought I would switch to Daz at some point...but right now I can't see myself using anything other than Poser. I actually like that no one but me is using this engine...and I think facial expressions are extremely important for my games, and that is where Poser shines while all these Daz3D renders look generic and lifeless (not all, but most of them).

Why am I telling you this? Because there is a huge decision to be made. I cannot change the look of the asylum because we're right in the middle, but I tried to give you a look of the render improvements with the videotapes in this game. And now it is time to decide what the renders will look like in future games!

 Style 1 is a bit more cartoon/comic-ish. You've seen it on Day 3 on the Asylum when you found the 'Captured4You' videotape

https://68.media.tumblr.com/278b3bb217777402e688b0ad92fbf3d5/tumblr_ow0ibpwTCg1w14a92o1_1280.png

Style 2 is a bit clearer and more like apolished version of the current asylum renders. You've seen it on Day 3 when you found the 'Futanari Wars' videotape

https://68.media.tumblr.com/1fe036b5baf19aabdd64931e129917b3/tumblr_ov1j17plKh1w14a92o1_1280.jpg

This decision has to be made because of the assets. I need different skin textures for these styles, so we have to make a decision here. I will always try to improve my renders further, and maybe even try to mix these styles, but for now it is time to choose one or the other!

Stay kinky!

Comments

Tigga

I used to work for a company creating virtual assistants a long time ago, we used poser to create the models / scenes and then used 3ds max for the rendering using all of the office pcs out of hours as a render farm

Darktoz

that's the beauty of the poser render engine, it renders a picture in 2-4 minutes on my slow laptop :)

Darktoz

Style 1 is a in-engine toon outline and some postwork. I don't see where Style 2 has more detail and depth to be honest. Photorealism is a two sided sword...I still have to be able to render way more than just two pictures on one evening. And characters always have to somewhat fit the scenes...and most Poser Asset Scenes like rooms, streets and so on already come with a nonrealistic look. I have to watch that my renders don't end up looking like 'Cool World'. ;)

Frosty1979

Both are fine with me. Personally I would say just use whatever is easier and faster to create for you.

Darktoz

Both are not that difficult to create. Style 1 has more assets for futuristic and medieval scenarios, Style 2 has more assets for everyday scenarios.

Darktoz

Yeah, but that would mean 2-3 months of 0 new assets, music, sound effects, characters and so on. And my laptop isn't one of these netbooks, it is a 17' with Core i7 cpu. I will always use laptops, because of mobility reasons. I tried Daz already, while it does clearly have more assets, there are a lot of downsides to it. Mostly lighting and rendering time...and of course, I would lose most of my current asset library, because a lot of the characters, clothing, skin textures, hair and scenes wouldn't work in Daz3D

Darktoz

That would mean 2-3 months of 0 new assets, characters, clothing, hairstyles, music, sfx sounds and so on...and I will always use a laptop for work and mobility reasons. The majority chooses Daz over Poser because Daz3D is free and Poser Pro costs money right from the start. And it isn't as simple as trying it out and then switching to it...I have already tried Daz, even already made pictures with it. Despite that I would lose most of my asset library by switching to Daz, it has a lot of downsides.

Darktoz

That would mean 2-3 months of 0 new assets, music, characters, scenes and so on. And all of it just because of better skin quality...no thanks. The main reason so many people are choosing Daz over Poser is that because Daz3D is free and Poser Pro costs 400 bucks! That's why this engine is used for generic 3DCG so much and because these games have such a bad reputation. Because they basically look all the same. Daz clearly has better assets to buy, because that's how they make their money. But it has a lot of downsides when it comes to rendering time, lighting, facial expressions, interface and morphing options. Oh, and I would lose most of my asset library, of course.

Darktoz

That would mean 2-3 months of 0 new assets, music, characters, scenes and so on. And all of it just because of better skin quality...no thanks ;). I'm too addicted to asset shopping. The main reason so many people are choosing Daz over Poser is that because Daz3D is free and Poser Pro costs 400 bucks! That's why this engine is used for generic 3DCG so much and because these games have such a bad reputation. Because they basically look all the same. Daz clearly has better assets to buy, because that's how they make their money. But it has a lot of downsides when it comes to rendering time, lighting, facial expressions, interface and morphing/posing options. Oh, and I would lose almost all of my asset library if I would decide to switch, of course :D.

Frosty1979

Well then just use them depending on the scenario of the game.

Darktoz

Like I was pointing out, both use different skin textures for characters. And since a lot of people are asking for more variety for characters and different ethnicities I have to choose the style of them. Plus I can set up most scenes and rooms so that they work with one style or the other.

Frosty1979

At the moment the vote is quite split. Maybe you can post more pics to compare the two styles?

Darktoz

yeah, might do that this evening

Zad zaqd

2... But please tell me it's not a real dick. I hate this scense. :(

Darktoz

It's not a real dick. It is a 3D rendered object. But seriously, in a game called 'Futanari Wars' you should expect some of it ;)

Ivan Diez

For me is better the second style :D

Darktoz

It is still a close race...I am thinking of doing 2 short visual novels, one in style 1, one in style 2 so that you can see more of both styles...not sure if I find the time, though

Sarji

I like the style you've used in BDSM Tourment, even if there are less assets avavible I think it's better to become the best at what you've done so far. The lack of assets can always be worked around with imagination

Darktoz

Well, basically the BDSM Tournament Style and the Asylum Style are the same. When I started out I had only money for a very few assets. Style 2 still goes in that direction, aiming for more realistic characters.

Sarji

you should make rubbernurse in daz3 and one in poser11 with similliar lightning and shadowing. The two comparison pictures above are to diffrent from eachtoher to make a fair judgement what tool is preferable

Darktoz

It is not about daz3d or poser. it is about poser11 with different assets. none of these pictures was rendered in daz3d. but i agree...hard to compare these two different scenes, maybe I will do 'something' to make this decision easier :)

Zad zaqd

So it's a girl or boy ? :@