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Poll

tSoB GUI // MANTIS GUI

  • The MANTIS GUI 104
  • The Blackmore GUI 233
  • 2025-11-23
  • 337 votes
{'title': 'tSoB GUI // MANTIS GUI', 'choices': [{'text': 'The MANTIS GUI', 'votes': 104}, {'text': 'The Blackmore GUI', 'votes': 233}], 'closes_at': None, 'created_at': datetime.datetime(2025, 11, 23, 11, 18, 57, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 337}

Content

Guys I am currently making some very good renders in terms of the futuristic/dystopian/cyberpunk genre, I've especially improved my low light skills. I am currently collecting stuff left and right for more futuristic dystopian fun, and next I will try animations, so today I have brought a question with me.

Since I think we are getting close to a new game I have to set on the resolution, that is why I want to ask you guys what you think is more exciting for you. Is it the usual visual novel layout that femdom city used (complete screen usage with a transparent text box at the bottom)?

Or is it the box GUI (GUI means Graphical User Interface btw) from shadow over blackmore (retro interface with static GUI plus buttons and solid textbox on the right)?

Don't think about what might or might not be easier for me, just think about what you liked more in terms of the layout! Both options can have the same functionality and quality! Let me know in the comments if you have additional thoughts.

Hope you have a nice sunday, where I am at it is freezing cold right now so I hope you stay warm...

...and kinky! :)

Files

Comments

Cat Cher

Both game sounds good 👍🏼

Eric Larson

Both are good, they give a different feeling and identity to the game, either is fine. My preference is really slight and based more on familiarity. If it's closer than 66/33, just do what is easier for you since your time and effort saving is important to us because we care, but also because it helps feed into new content.

Darktoz

yes maybe it does not matter that much if visuals are fitting

Jack_Just_Jack

Blackmore works far better as it gives your games a visual identity. As well as that it allows the full screen to be used to show what is happening where with a standard visual novel you would be worried about loosing visual of some things due to the text boxes.

PickerPatron

Personally, I prefer the Mantis one because it takes up less screen space and the Cyberpunk aesthetic is going to be more noticeable. Also, the Blackmore GUI seems more magical and old-fashioned, like a game from the '90s, the complete opposite of the futuristic, modern feel that a Cyberpunk world is trying to achieve 🙂.

FreezeBurn25

The Blackmore Box GUI styles gives your game(s) a much more unique style that makes it stand out from other visual novel games. Additionally, from what I have seen with the other layout (complete screen usage with a transparent text box at the bottom) there is the possibility that navigating/finding the Save, Load, and Preferences, etc. features can become far more difficult though this is depending on the lighting and colors used. There is also the possibility that full text box may cover parts of the visuals.

Zilljah

Maybe it’s more a decision which is easier and allows you to create the feel for the game you want. Love what you posted, and now I’m curious what you will come up with

chevy84

I preferred Blackmore

Darktoz

in general or the user interface only as well?

Darktoz

i think in terms of difficulty they are both the same, there is not much difference

Darktoz

i honestly don't really know what i like more, myself. for blackmore i feel like it was the right choice

Darktoz

i am not entirely sure if i will go full futuristic cyberpunk or a bit 80s synth retro cyberpunk. both have valid arguments

chevy84

Both. I could never get your other games to work too well on my laptop (HP from 2022), but blackmore plays well, and i like the story feel and using the gallery to revist my favorite scenes.

Darktoz

now that you say it, it is a good point. i think none of the other adult games has that kind of layout for a visual novel game

PickerPatron

But that has nothing to do with the interface, it has to do with the game engine. Darktoz switched to Ren'Py with Blackmore 🫠.

chevy84

And i prefer the interface on blackmore too. Blackmore is easier on the eyes. Lol

Frank Kuschmann

I knew immediately that I belong to the minority again because I'm almost always in the minority with my opinion when it comes to vote for something. But actually I'm even glad about it. I would only be worried once I'd belong to the majority.

Darktoz

i don't think there is anything to worry about when voting personal preference on the Game User Interface ;)

Kai Stamm

My personal favorite is Blackmore. While reading the text and interacting with the characters, I prefer to see the whole picture/animation. Sometimes the text is overlaying something what I would like to see while communicating with the persons.

Frank Kuschmann

Nah, I meant it more generally. That I don't like it when I belong to a majority of people.

Carpizo Carapizo

I think mixing both would be so good, complete screen for graphics scenes and the GUI for the rest

Darktoz

it is not impossible, but the textbox would stay on the right, which would be a bit weird

Cody 66

I would prefer the MANTIS style - the more imersive the better - and with this type of UI you have more space for the real scenery.

Darktoz

yeah the scenes would be in a wide format. for some scenes that is definitely better, since you can have a wider angle. other scenes however benefit from a smaller frame window