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Alright, Day 4 is finally finished and I'm starting to work on Day 5 now! Right? RIGHT? No.

I will not make this a long talk since I'm short on time right now, but this is important: There will be no 5th episode of the Asylum. All that is missing now, is the new parking lot area, the old area (B1, F1...the outside of the asylum and so on) and about 15 different endings. The endings will be extremely long, longer than a usual scene (most of them at least). These endings will come one after the other...I think that once I'm done with 2-3 endings, I will release them. That way I can focus on specific scenes and you guys don't have to wait another 2 months. There will be a big Kinkster Poll coming up about which endings should be done first.

After I'm done with the endings, I am planning to give you some sort of security room, where you can rewatch all the scenes of all days of the Asylum (but I'm not sure if that is going to work, so don't erase your savegames just yet).

All projects are currently on hold, because visual novel maker is going to be released in 4 days and since I've waited for it so long, I'm going to test the shit out of it and see if it is any good. Then I'll decide if I use it for some future projects, all future projects, or not at all.

The next projects are Lady of the Manor and BDSM Gladiator by the way. Charlene Miller (the potential futa/dickgirl for captured4u2) was popular but lost in the end, she might get a sequence in the Asylum...because why not (I am thinking of a bad ending...when you try to escape the Asylum she appears with a car and offers to give you a ride...or something like that)?

Last but not least, I will up the patreon prices and make a few changes...but basically I will charge 2$ more and add an additional betatester tier, where you get the newest version 14 days earlier than everyone else (and gamers get it 7 days earlier instead of 10). That will happen one day after day 4 is available for all patrons (20th of november is the release for all patreons). That way you can still grab it for just one dollar and stop pledging afterwards if you want to!

I will keep you updated a lot more now about the progress, and I will involve you more in the creation process of the next game, BDSM Gladiator, since I have a lot more time to work on my games now! It won't be so long until I reveal the first character!

That's it. Thanks for the awesome feedback and your support!

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Comments

femdomyoutube

So what happens to the kinkster tier? Is it 7$ now?

GGB

Yessss day 5! Love this series!

A

I like the plan of releasing the Epilogues as you make them. Really looking forward to them! So many good choices of Epilogues! Super excited about: Mary, D. Horney, Felicity, Heather... Honestly its a four-way tie for me!

Koda

Sounds like a good plan. Since they're extended scenes I hope you can add some interactive elements to the individual endings (even if they're just token/flavor choices that don't do much). I understand that the story forced the game to become slightly more linear as it progressed, but I wouldn't want the endings to lose the "game-ness" entirely. As for the Security Room, I've seen RPG Maker games with "scene banks" before, so it's certainly possible, although I'm not entirely sure how much work it is to set up. If Visual Novel Maker turns out to be bad, have you considered just using Ren'py or something? I've seen some very impressive games in that engine that go well beyond the mechanics of a traditional VN.

Darktoz

I will give you the ability to vote for multiple choices, that way I can find out which one most of you guys want to see the most :)

Darktoz

Yes, and I already had a look at it. If you want to be really good with Ren'py, you have to become very decent with Python...and that would definetly take time. I'm not sure what I will do when VNM sucks, since I waited so long for it, I just expect it to be awesome :D. But I know what I will do after BDSM Gladiator and Saragoth -> leave RPG Maker MV behind and start out with Gamemaker 2, Stencyl or Construct 2. Because RPG Maker has too much limitations, and I dream of creating a 2D Topdown Open World Game! A mixture between the old GTA 2 and my first person renders that tell the story, Visual Novel style! A dark, grungy city with lots of drugs, violence, sex, BDSM and all kinds of fetishes in it! That would be awesome, and once I have the money for it, I will start to look out for a designer who is making topdown shooter assets!

Koda

Sounds interesting; best of luck finding the engine/designer-toolkit that works for you!

Witcher

why dont you use unity. There is some visual novels engines for unity.

Darktoz

basically because it is a giant, scary 3D engine, that isn't that cheap or easy to get in to, compared to others. But you're right, and since it can do 2D-2,5D games as well, it is also worth a closer look!

Witcher

unity engine itself is free. But visual novel framework cost some money. There is a free 1 called fungus which you can use. Other than unity gamemaker is better than stncyl and construct2. But with gamemaker you would need to create your own visual novel framework

Darktoz

there are actually quite a few frameworks that would fit my purpose, some are even free...and some are quite powerful. This one for example: <a href="https://marketplace.yoyogames.com/assets/6083/vngen-visual-novel-engine" rel="nofollow noopener" target="_blank">https://marketplace.yoyogames.com/assets/6083/vngen-visual-novel-engine</a> Still it requires a bit of coding, which means more development time than a vn software, where you can just drag&drop things...also my visual novel style is quite different, since I am mostly working with multiple background pictures played shortly after the other, to create a bit of movement feeling...I will see if vn maker fits the purpose for making easy raising sim games, and if not I will take on another engine, most likely gamemaker2

GGB

Just finished.... sooooo.... good. I hope you keep this going as long as you can. So great!

Darktoz

Thanks for the input :). I'm not sure that the complete sex change makes sense storywise, but I'll think about it...