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So, I bought the game engine I was looking for all year long, and boy, I thought things would be easier. It's quite powerful and I think I can make raising sims with it, but it will take some time. Let's see if I can get Lady of the Manor done with it and implement some new features. I guess it's learning time for me now.

There are some problems with BDSM Gladiator. The main problem is that there are no quality roman empire assets. Take a look at the picture above: The background scene is very high detail, you can even read the numbers on the graffiti wall. Look at the Dark Elves belt and her stonewashed jeans, or the fact that her stiff nipples stand out from her tank top. This is the kind of detail I want to have in all my future renders. For that, you need good quality assets. And the roman empire setting has almost zero of them. I found a good quality roman bath...and that's it. No arena or fighting pit, no patrician house, and no gladiator clothing.

2nd thing is: I struggle to make RPG Maker MV Combat enjoyable. The sideview battlers are not as great as I thought...in fact, I think the BDSM Tournament front battlers were better, because at least you could look at some hot girls. And while I could of course give you some more skills that you could learn after a level upgrade, the main 'select enemy' 'press fight' 'watch animation' 'get hit' 'repeat' fighting core system would stay the same.

Long story short, I think 'The Asylum' might be the last RPG Maker game that I do. I've been all over the gamedev forums these days, looking for alternatives...and I think I found one. But I won't announce anything this time, I am announcing too many things anyway. Just wait and see.

Short: Day 4 is becoming available for everyone in 2 days, I am learning to handle VN Maker, BDSM Gladiator won't be an RPG Maker Game and won't play in the roman decade, I am not announcing anything, but Kinkster Vote for the endings is coming up in 4 days!

Stay kinky

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Comments

Jason Parker

Why does BDSM gladiator have to be roman ;)

Jason Parker

Let me elaborate. Why not make it a gladitorial underground fight club connected to the bigger Futanari wars you was making. Perhaps people bet on these games online. Men are captured and put through to fight other men in the "Dog pits" (Lowest level fighting) then progress up to fight harder and harder enemies beating the Male boss of the dog pits and advancing to the next where you fight high skilled women. Then you beat woman boss then go up to Futa and etc etc Or have it female is lowest level then male then futa that makes more sense. Maybe a few side endings where you get sold as a sex slave or you get sold and killed. Perhaps people can pay to rape the gladiators or pay to be fucked by them etc etc

Darktoz

Well, I wish I could pull it off just because I'm a sucker for Spartacus: Blood and Sand! Having my own game in that setting would be cool...but you're right...even a modern cage fight game would be possible with that name ;)

Jason Parker

Why not make that as the gladiator game but have it in the futanari wars universe. That way it connects two games into one world allow you to build the lore of the Futanari wars world.

Darktoz

like I said above...just give me some time ;)

A

So is BDSM going to be in the Dark Ages then? Are there more medieval assets? Or is it a post-apocalyptic "Fallout Raiders" setting?

Darktoz

I have to look and see. There are good quality assets for cyberpunk/post apocalyptic, medieval/fantasy and a normal modern/dark city setting. I think they all can be pretty awesome, so I will look around, make a list and whatever ends up having the best bang for the buck will win. Modern Dark City is the most likely right now, because I already have some good quality assets and props because of BDSM Tournament, The Asylum and Captured4U. And I can make it a modern fantasy setting, including orcs and dark elves in this world, a bit like the Shadowrun universe...

Darktoz

I know you want to help, but this isn't the place to look for when it comes to poser models. These are used for blender and 3dmax (I know poser can handle them too, but they don't look good on the firefly engine) Plus I can't afford to pay 160$ for a single set of armor.

Koda

In my opinion, combat/etc. in porn games should still be in service of the porn (ie. sexy attacks and consequences, eg. CoC or MGQ). If it isn't, it needs to be good/fun in its own right, which (as you recognize) is very difficult with old school RPG mechanics without a lot of effort/innovation (which would compete for dev time in your case). On the other hand, something I really liked about BDSM Tournament was that since you simply got a Game Over on losing and the combat was very bare bones, it didn't feel like you had to intentionally lose to various enemies to find sex scenes, which can be a frustration in the aforementioned game examples. Whether you use RPG Maker or something else, I wouldn't recommend "padding" BDSM Gladiator with clunky combat just for the sake of something to bridge the sex scenes. As an alternative, perhaps the combat could be automatic, with the interim gameplay being in the form of acquiring training/equipment/tactical-info/etc. (ideally via sexy means) to be able to beat each opponent. I'm not sure those suggestions are helpful since I'm not 100% sure what your design philosophy with BDSM Gladiator is going to be, but at least for me: I definitely preferred the puzzle/exploration nature of Asylum to the stock RPG Maker combat of Tournament, and I think it's possible for you to keep the story with a heavy focus on combat/gladiators without that necessarily being the main gameplay engine itself, if that makes sense. At any rate, I look forward to seeing how it turns out! Good luck with the 3D Roman asset hunt~ (It posted my comment early so I had to delete and redo, sorry for any issues.)

A

Agreed, I also prefer puzzles to straight RPG combat. Having training be the key to victory is a great idea. Based on what opponent your facing you can train on different things and if you choose correctly, you are victorious.

Gespammt

Well, you could do something like "puzzle - fights", where you have different choices how you react with different outcome. Like dodge/parry/attack head on. Or you could make it like a trainer game, where you do different activities(minigames/or not xD) and actual fights would be like statchecks. But those tend to get pretty grindy. I agree that a forced fight system just to have it isn't a good idea, espacially if you dont have fun at creating those.

Darktoz

It may sound arrogant, but I don't think 'The Asylum' is a porn game. Sure, it has a lot of fetish scenes in it...but when the asylum was a movie, I would say it's an erotic horror thriller, not a porn movie. Might be picky about that, but I think it is something different than 'Jimmy walks around and does tasks for his mom so he can finally fuck her'. My ideal version of Sex scenes in my games the 'Stardew Valley Fishing Game' Approach. A minigame that can be played with one hand (for obvious reasons), is simple yet very fun and challenging and you can level up within that minigame. Of course, in my version there would be a loopable animation in the background of a beauty getting worshipped by you. This is what I am aiming for...the first try with my 'click 200 times' game wasn't really impressive...but you have to start somewhere ;)

Darktoz

I like that idea, like a rock paper scissors game, that can be improved to your advantage if you learn the right skills. I think that could be done in VNMaker...but the creators really missed out on an indepth tutorial, so I will just continue to try everything out and see what works best. If nothing works out, I can still go back to RPG Maker MV.

Koda

I apologize if "porn game" sounded dismissive or condescending. I definitely recognize and appreciate that 'The Asylum' has a more sophisticated plot than "Jimmy fucks his mom" and more interactive design than, say, a traditional Visual Novel: my point is simply that I think most of your fans/players primarily play your games for the Femdom/Fetish/BDSM/Futanari content (it's right there in your Patreon title!) so the games should feature as much of that as possible. Accordingly, my caution/suggestion is simply to ensure that any gameplay which does not cater to those kinks is either mechanically fun in its own right or doesn't take up very much time. 'The Asylum' didn't have this issue (even simply walking around felt kinky due to the nature of the plot), but BDSM Tournament did feel quite slow so I'd prefer to avoid playing at that pace again. I'm not familiar with Stardew Valley, but I really like your idea of some sort of minigame with a looping animation in the background (and your example!), as this provides kink+gameplay at the same time. As for the minigame itself, it could be something like reskinned combat where you have "sexy" attacks that deal damage in the form of "pleasing" the opponent (while your own HP is your "stamina" or something). If more submissive/humiliating abilities were also more effective, that would create a fun incentive for the player to select them. I know this can be done in RPG Maker (Peniban Quest did it well), though I'm not sure about the animation loop in combat, but I'm sure you could simulate similar mechanics in a different engine, too (and probably with more flexibility for animations or flavor text).

Vincanity

There is a fetish game I stumbled across on Eka's Portal a while ago now that has a really interesting battle system. The game is called VVN Ryanshow Style (stupid name, I know). But basically he used a system where you could choose to attack using intelligence, power or agility, and depending on the enemy you were fighting your chances of being successful with your attack changed (for example, if you use an intelligence based attack on a teacher, it would be less likely to work because the teacher is highly intelligent. If you used strength you had a higher chance to land your attack). He had 3 different ways to measure your status, Health, Stamina and Arousal. If health or stamina hit 0 you lose, and is Arousal hit 100 you lost, and he would have different endings for each status (a health loss ending, a stamina loss ending and an arousal loss ending). I actually loved his system, was really creative and allowed for multiple ways to lose to a girl. I've never seen a game use a system like that before, I was quite impressed.