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Poll

Poll: Skills on Day 6

  • Skills should unlock certain scenes 148
  • Skills should not be necessary to unlock scenes 120
  • 2026-08-09
  • 268 votes
{'title': 'Poll: Skills on Day 6', 'choices': [{'text': 'Skills should unlock certain scenes', 'votes': 148}, {'text': 'Skills should not be necessary to unlock scenes', 'votes': 120}], 'closes_at': None, 'created_at': datetime.datetime(2026, 8, 9, 9, 7, 42, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 268}

Content

Guys, I am almost done with rendering, I think it will only take another week and then we are done with the rendering process.

I have been looking through the scenes and run into a certain problem I have been avoiding so far, and that is how we will handling the skills going forward!

So far you can have 3 skills unlocked. Witchcraft, Summoning and Breeder. And you can't have them all at once. This is because the skill learning opportunities pop up after day 4 is finished and on Day 5 into Day 6 an abduction is happening, so no chance to do another side quest.

Now, you might have noticed that the dialog in certain scenes has changed, especially when you for example have Witchcraft on Day 5 you can even sort of fight back in the final scene with Sybill.

"Wait, what do you mean I might be optional...?"

I am now close to making a decision whether certain skills should unlock certain scenes or not. For example summoning a demon in the desert...should you only be able to do it with the summoning skill?

Or should you be able to do it regardless, but you get additional dialog and more options (like refusing to please the demon), but the scene content stays the same?I am torn apart on this. Both have upsides and downsides. On one hand it might be frustrating having to replay the game to a certain point just to get a certain scene, on the other hand skills might feel not as meaningful as they could feel.

I can remember that in Captured by Dark Elves it was a huge topic to not be able to get every scene because of the skill limit, but then again Captured by Dark Elves was a bit different with having to grind through mining and battles with a game engine that wasn't very enjoyable.

Let me know what you think, you are the players so your opinion matters most! We will make a poll so that I can see what the majority wants! And let me know in the comments!Have a nice sunday evening and

stay kinky!

Files

Comments

Legolover12345

More replayability in my opinion, as long as there is some way to find out that there are alternative scenes or decisions

James Bouckley

This might be asking a lot but a good way of handling this might be alerting users to decisions that will make a difference to scenes in the future. That way when such a decision is about to happen, they see this message and save the game so they can come back and replay from that point. Without that alert it is difficult to know when to save to make sure that you can get all the content. At the same time making a choice that results in some specific content feels great. Knowing that you only got the demon scene because you chose summoning will feel cool.

ecoShade

I mean if a skill is unneeded to unlock stuff why should one care in the first place? Besides the skill earning haveing nice scenes …

Christof the Engineer

I might be alone on this, but I would prefer the summining works without skill as well. I understand that some say the replayability is higher if you need different decisions to see different things. But I am one of those stupid players that will, when replaying the game, make the dame choices again as in the first run. I don't know how much work it is, or if it is even possible.... how about choice in the options... where you can decide if you want your decisions to limit the outcome or not...as I said I might be alone on that.

FreezeBurn25

As people have pointed out, it would increase replayability though as someone who likes to get every scene, I understand why people would not want the skills to be needed to unlock the scene. I do think in the long run the skills unlocking the scenes would benefit the game and make the skills more impactful. I do think (if possible) it would be a good idea to give the player the chance to change their skill (i.e be able to switch from witchcraft to summoner or vice versa) in addition to making it clear which skill would be needed to unlock a specific scene. That way the player knows what they are getting into. Also do you know if the skills would only impact main story scenes or also impact side quests as well?

Emil

Sounds kinda reasonable to me... I'm a follow my feelings kind of guy too. It's unlikely I'd choose something I wouldn't just to get a different scene xxx

Emil

Whatever! Just keep up the good work 🤣 xxx

Ketonal

I think it would make sense if variability appeared in the game in the early stages (around day 2–3). But if you add variability from the middle of the game, not all players will want to go through the first half of the game just to get new scenes in the second half.

Frank Kuschmann

If there will be skills in Blackmore then these skills should be also have a meaning. That means, in my opinion, that is your skill in "Summoning" =0 then you shouldn't be able to summon a demon either. Or your summoning act should fail somehow. Not sure what "Breeder" means. The most visual novels you need to play several times to get to see all scenes and endings anyway, so why not "The Shadow over Blackmore" as well? And it doesn't have to mean necessarily that you need to play the game from the very beginning again, if you save different savegames at important points.

Petter Wäss

Personally I think I'd prefer it if skills didn't unlock scenes but rather added more stuff to a scene or maybe made the scene play out differently than if you didn't have the skill

J

Agree with most posts here that the important thing is knowing. Having requirements for a particular scene or interaction is a good way to make game choices feel strategic, but not knowing how to unlock content (or even not knowing it exists to unlock) is a great frustration.

Emil

That makes sense xxx

Emil

We're all sexualy frustrated ... Isn't that enough? 😂 xxx

owir

Hmm... maybe it could be that the abilities don't unlock exclusive scenes, more than anything else. I don't allow bad endings. Maybe summoning could seal the demon, directly avoiding the bad ending?