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Poll

It's getting hot in here (repost)...

  • I think it is worth the extra time/effort/money! 131
  • I do not think it is worth it, focus on more scenes and mechanics! 229
  • 2019-06-30
  • 360 votes
{'title': "It's getting hot in here (repost)...", 'choices': [{'text': 'I think it is worth the extra time/effort/money!', 'votes': 131}, {'text': 'I do not think it is worth it, focus on more scenes and mechanics!', 'votes': 229}], 'closes_at': None, 'created_at': datetime.datetime(2019, 6, 30, 11, 11, 49, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 360}

Content

(Hopefully it works this time because I have to repost it first post got weirdly saved into the draft and then I somehow deleted it...don't ask me how, thanks to Sanc I don't have to write everything again)

 Man, I can tell you something: Working on renders with a PC that is constantly generating heat while germany feeling the climate change (it is so freakin' hot it's dangerous) is no fun. At all.  

Nonetheless, I really did make some ground up this week and managed to render quite a lot of fun scenes. I would say I'm at 50% right now, maybe a bit less...  ...I hope that I can deliver Episode 3 somewhere by the end of july. That is a tough goal, especially with the heat situation, so it might not work out, but I will definitely try :).

Mechanics Question:  

I think I had a breakthrough with coding!  ...here is the thing: I think I can import the code script for the new scene mechanics and the character animation in Femdom City MANTIS!  

What does that mean?  

That does mean (if it works out) that we would now be able to have text/dialogue DURING the animation! Yes, you heard it! Not only that but also picture changes DURING the animation. Like the character suddenly pulling the other characters hair while fucking him/her bareback and dialogue choices and stuff like that! 

Plus I am confident that I can get the character talking (opening and closing her mouth...I'm not sure if this is worth it or not, let me know)!  

Great! For Captured by Dark Elves as well?  

Nope. Still stupid rpg maker engine, still not possible with my method (it is actually possible, if you use the implemented battle engine for it...but since I have used it for...well battle, we cannot use it ;).  

Why are you telling us?  

Here is the thing: With me being able to get the max out the potential of the scenes in the current VN Engine the future, I was thinking if the minigames and the onmap characters are really worth it? For example, the escaping could just be something like an agility stat check instead of the minigame that you played earlier (check the last post if you haven't).

I mean of course, it is cool, feels good and with flying around in a spaceship to uncover new places and fleeing from pirates, it is more fun. But for me the reason I wanted to go to a new engine and learn coding is because of getting the best out of my scenes.  

The visual novel engine allows all the other stuff as well, like  like an Inventory, Experience and Level Ups, Survival Elements and a Skill Tree are possible in the Engine of Femdom City MANTIS. Just these minigames are not possible. . Even though it is my first attempt, Femdom City MANTIS already has things like character improvement and skills (even though very simple). And it already has an inventory...even though the only thing you can put in it is money. But you get what I mean, right?    

So the big question is: Are these minigames/onmap exploration worth it? Worth the extra time? The extra money? Because coding these minigames take a lot of extra time and making custom assets a lot of money.  I ask you because I'm really unsure of it right now.  The alternative would be looking like this:

(I just put that together very fast, of course it would be animated with better GUI, but you get the idea...basically like a Femdom City MANTIS scene where you get money).  

Let me know, I'm very interested to hear your opinion on this, my friends.    

Stay kinky! And stay out of the sun if it is as hot as it is in my town (for real, I was playing football in the EVENING, and I almost collapsed. It is brutal! ;)    

Oh, by the way...it is steam summer sale at the moment. If you have some game recommendations for me, please post them below. It should be something with cool game mechanics that you would want to see in a game like Femdom City.  

For example: Dead in Vinland that was recommended by failninja on discord. I can definitely see myself trying to do something similar with the food and water mechanic. Plus the simple crafting. Lots of inspiration.

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Comments

lemondrop

This is regarding the email you just sent twenty minutes ago. "So the big question is: Are these minigames/onmap exploration worth it? Worth the extra time? The extra money? Because coding these minigames take a lot of extra time and making custom assets a lot of money." As much as minigames are fun,I'd advocate for finishing mantis or dark elves instead since this took you two months to work on this demo. That's two months you could have been working on mantis or elves. I was wondering what you were working on since ep.2. A mini game is part of bells and whistles. I'd advise fleshing out the original mechanics,gameplay and story first. For the time being though,perhaps including this working build into the game or just leave it out entirely. My issue is that from what initially started as a sole title,it became two.Now there's a possibility of another title and the minigame. It would be prudent to finish at least one first. My two cents on it.

Darktoz

Did you just erase your comment and repost it? Because I was trying to answer the previous one and it suddenly was gone and now it reappears... First, your comment makes it sound like you believe that I was just trying to work on a minigame for two months. But that is not true. I am learning to code. And because I am learning to code, we can now (hopefully) have Femdom City animated scenes with dialogue and other fun stuff. Plus I've already said that Femdom City and Captured by Dark Elves will be finished. But part of me improving as a developer is learning new things, instead of just doing stuff that I know over and over again. This process takes time and it might be frustrating for some of you to wait, but it will benefit you as well in the end, since it will improve the gameplay.

lemondrop

i did..cause you made the new post.so made more sense to put it here. It's definitely good to learn stuff and all. But it should be done away from the main project. Milestones should be planned prior and addons after main content is done. What led me to believe that is this: "Yes, this is what I've been working on. Took me 2 months of hard work. A game you can beat in under 30 seconds if you're really good. Wasted time, some would say. " If it was a statement misconstrued then I apologise. Since you asked for opinions then that was mine.

Darktoz

Ah, I see. No need to apologise. I am learning stuff away from the main projects. It is what I currently do. I even asked if you wanted to see it or not. But my time is limited and I'm not making enough money with Darktoz Games to go full time. So of course learning new stuff will slow down updates. But I am constantly learning new things to improve my games. Just focussing on dishing out content like scene after scene will lead to me getting bored and burned out quickly. The statement was that after 2 months of work I am now able to do these kind of minigames. With a moving character, an engine that casts shadows and so on. It was to show that in 4 months I will be able to let you fly a spaceship, in 5 you will be able to shoot a gun in this game and so on. Progress on my self development as a developer, basically. Maybe I didn't make that clear, so it is my fault.

BeneathUK

I don't mind the mini games and appreciate that doing them is a good way to learn a new engine. But if making them is going to cause delays to the main games then I would rather you focus your time on them for now.

Darktoz

No, it is about if they should be in the new game. If yes, that would mean the minigame and other fun stuff like flying would be in the game, but overall the update progress would be longer. Meaning you won't get updates as frequently and not as many scenes. If no, that would mean no minigames, you would get a short animation or picture instead like explained in the post above. But you would get more sexy scenes with every update.

BeneathUK

Ah got ya. In that case, I'd be happy to wait longer for bigger updates if it means more content and more gameplay options.

Darktoz

It would mean more gameplay options, but not more content ;)

AL121

Let me see if I got that Right if I vote against mini games then for example mining or escaping would be a Combo of like 3 Pictures with a certai percentage included and than you either have sucess or not? Or you can like really Escape, mine, fly, shout guns etc. If that is so I am fully for learning and including minigames in the Long run to have better and longer and optional Scenes?!

Darktoz

Implementing minigames like that takes a long time. So that time cannot be spent on for example more sex scenes. But if we would, instead of a minigame, do the combo with the 3 pictures and the certain percentage, more time can be spent on creating more scenes for each update.

Darktoz

Basically it is just the question if you think these minigames are worth the extra time. Extra time that I would otherwise spend on more scenes. And this decision is quite hard. These minigames like the one you played last week takes a very long time and effort.

baby_slave

I think your games are great the way they are just sad there isn't more content , but that being said i do understand and strongly believe in supporting you. you do very well work and i enjoy them.

Darktoz

yes, I have to work on some process optimization to dish out content faster

Draupnir

i think the minigames could be added afterwards as an addition. but right now have the lowest priority for me.. first i need some story content, ecounter, fetish scenes etc. as for steam games how about outlast just with evil mistresses? its basically asylum with a 1 mil. € budget. :)

Darktoz

I was thinking more of 2D simulations that I can copy...ahem...I mean get inspired by the game mechanics. Games like Dead in Vinland, Wet: The sexy Empire, Biing! 1+2, that sort of stuff ;) btw, this is not something that can be "added afterwards". We either choose the new engine, that makes minigames possible but requires to code (and therefore takes longer). Or we stay with the visual novel engine. Maybe I didn't make that clear...

Deadmanfrank

Visual novel engine for my point of view is better, if the new engine would be 3d and by walking/running around we would see all kinds of sexy stuff(beautiful mistresses, slave ties up, some humans furniture, or even sexy aliens lol) okay the minigame would make sense. But something like the demo you did make it's not really the reason I play your game lol, it really more about the story, the interaction with each characters and for sure about the sexy/kinky scenes/dialogue.

Darktoz

valid point, but in captured by dark elves you do run around and collect stuff as well. It adds to the immersion in my point of view. I do not think 3d for one person is possible. At least not for me right now. 3D models that can be used in an engine like unity, are just too expensive

Deadmanfrank

Yeah I completely understand that 3D models and unity engine would be to expensive. And it true that it creates a bit more immersion. The thing is I'm personally liking more Femdom city MANTIS than Captured by dark elves and even I liked better the Asylum than Captured by dark elves. But everyone have different opinions and some probably like the best Captured by dark elves.

lemondrop

Ah okay. So long as progress is still moving up ahead. I can see where you're going with your idea. But it would have been way breter if you had mentioned something as drastic as a complete platform change to your patrons. I believe nearly all of us was led to believe that the previous update was more story driven than mechanics driven.

Darktoz

It will be story driven, not mechanics driven. Again, not sure what you are trying to say. Captured by Dark Elves will be finished on the engine RPG Maker, and Femdom City will stay as a visual novel. We are talking about the future game, the one we are going to make once CbDE is finished and that I am gathering resources for right now.

A

Hmm, it kinds seems like the new engine is sort of an investment in the future. Yeah you start off with exploration mini-games but a year from now you'll be able to do something even cooler (sex mini-games?). IDK, it's a tough call. The Animated Sex scenes with dialogue sound awesome though! Especially if they're branching choices. Maybe just focusing on advancing a story / more sexy scenes is better. Good luck on you're new game!

Darktoz

the new game will take a lot of time and I will only begin it once I am really comfortable with either the new engine or the current VN engine. Depending on what you guys want, I will either focus on learning to code or focussing on improving my visual novel game, trying out more and more things in femdom city (an inventory, the animated scenes and so on). And yes, I know...really tough choice. I just don't know myself. After diving deeper into coding it is not as easy as I thought and takes a lot longer than just a visual novel/raising sim...but maybe it is really worth it. IDK...I think grass is always greener on the other side, no matter what I choose :D

NanasBananas

Hmm, that is a question... I really like for example the minigame you posted earlier. It was suspenseful and immersive, and it has the advantage over a simple agility check of giving the player a bit more agency over whether they win or lose the event, which is especially rewarding if there's something to see for both options (if not a whole story branch, then at least a quick defeat scene before the game over screen)... I think something like that, something that's fun and feels like it's part of the story where both losing and winning are rewarding in some way, can be really cool and worth some effort. On the other hand, I think it's a bit of a challenge to design really good minigames, and even the good ones can become tedious if utilized too often or not designed well enough. In the end, I believe it's the story and characters and femdom relationships and situations that lie at the heart of your games, not the mechanics, and it should definitely remain that way. So, it is a bit of a question how much time and money is it worth it to spend on spicing up mechanics, when said time and money could go into more story and characters... I do think if you manage to incorporate the minigames into the story and suspense element of the game, maybe even incorporate some player choices into the minigames (like have the outcome of the minigame define a story-branching option), they could be worth some decent effort... Meaning, if spicing up the mechanics directly spices up the story or femdom experience, it would probably be worth it. If it only touches peripheral stuff like resource gathering, then it could be fun and add something, but I'm not sure it's worth sacrificing more story and femdom for it... Not sure what to vote yet, I think I'll think about it a little longer...

Darktoz

Pretty much my thoughts as well :). Plus, while you can have skills and story branches inside the minigame, you can have that in the percentage event as well. You could select for example "Be extra cautious" and spent an energy point to up your percentage...like you already say...not that easy and I am really unsure myself.

Drake Breen

Hmm. Yeah this is a little tricky. But I think what is significant is that mini games are by definition not the main game and if you don't get them just right they become an obstacle that breaks players out of the story, or become a grind that people hate. Given how much effort it would take to make a mini game that hit the exact right balance, I'd focus on a more visual novel approach, as long as the player still gets choices in the main game that offer different branches and scenes and opportunities. You want the world to feel varied to get more replay value, but I think that a mini game doesn't usually hold up well to whole-story replays because you've already done it loads of times on the first run through - does that make sense?

Darktoz

Come to think of it, minigame is the wrong word for it. It would be a part of the game, especially the flying around in space.

Joe

+1 Drake Breen. IMO, story and character development count. Visual novel style, yes, that's why I play your games. In terms of actual "gaming" it will be hard to compete as a single Dev. Could we think more towards voices etc...? For me personally: the climax of your games was the scene when the femdom city major got rid of her ex husband. Running through labyrinths and clicking contests I can do without.

OrbZpank

I'd love to see what you can do with the mini-games, but I have to admit that the story and the fetish scenes are my priority as well. I know you've said that you can't really add the games in later, but is it possible you could use a skill check as a placeholder, so we get a complete game sooner, but there's room to expand it with mini-games afterward?

Darktoz

well, more like finish that type of game as a single dev. I think I wouldn't compete with anyone, since I do not see that something like that has been done before ;) yeah, but something like that minigame in the asylum will most likely not happening again, no worries ;).

Darktoz

It is more like choosing between an engine that is more complicated and takes longer, but therefore is capable of minigames, or staying with the visual novel engine. So a placeholder isn't really possible. We either go with this type of gameplay, or not.

OrbZpank

That's too bad. It's definitely a tough call.

Dorian Benkoil

I think people do like there to be something you can do that makes a difference in the plot other than choosing reaction line A, B, or C. But this doesn't have to be a mini-game in the sense of solving a puzzle, or running a race, etc, and mini-games can be annoying if they really have nothing to do with the plot, aren't themselves sexy, and take a lot of time. If the mini-games were sexy and integrated into the plot on the other hand... say just hypothetically your character needed money to get something. Only way to get the money is to play cards, poker or blackjack or some game, against a notorious Card Shark. When you win you get money. When you lose, there's a sexual default, which escalates in severity each time..

Darktoz

I don't even think they have to be sexy, they just have to fit with the plot and be fun. It all comes down to: How much fun is it to play?

dark_dragon

The mini games sounds fun but i think its more inportant to focus on scenes and fetishs if you know what i mean but i cant wait to see what you are going to do whit the new game keep up the good work👍 Stay kinky!

Darktoz

thank you :). well, it is going to take a long time until I have something to show from the new game, but we still have the two others

Bagendenten

Yeah definitely more scenes and mechanics! Mini-games are more of a thing on the side, which could be fun, but expanding the main parts of the game instead is a bigger boon.