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Poll

Too big, too much?

  • I think the scope is too big! 72
  • You can do it, just do step after step! 426
  • 2020-01-26
  • 498 votes
{'title': 'Too big, too much?', 'choices': [{'text': 'I think the scope is too big!', 'votes': 72}, {'text': 'You can do it, just do step after step!', 'votes': 426}], 'closes_at': None, 'created_at': datetime.datetime(2020, 1, 26, 6, 53, 28, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 498}

Content

The orc ending is done! On to Elorae we go. This is a difficult one. I haven't started rendering it yet, because I'm not sure what assets to pick. It is difficult, because of the place you will end up with Elorae (don't want to spoiler too much). At some point I will have to make a decision, but so far I haven't found a good solution.

Still confident that I can deliver in (middle to end of) february, though.

----------

I have a question: Do you think the new game is going to be too big? I have asked that question myself, so you can be honest. You have seen the trailer and you know what I want to to achieve with this. So far there is nothing but the intro in this game, and I was wondering:

Femdom City is already very big. You have a lot of characters (npcs) that you can talk to. But not every character has a lot of scenes and because of that some of them lack depth. Maybe that is just the way it is, and maybe that is even a good thing because we can always talk about which character you want to see more of and which one deserves less spotlight...

Now with my new game I'm planning to fill an even bigger city with jobs, different races, enemies, wastelands, a big story, different fractions and all of that stuff. Maybe that is too much?

I don't want the world to be empty in the end and feel like that it is just bits and pieces put together. But it is difficult to put depth and meaning behind every character, when you have a limited amount of time to spend on each one. And I want to provide you guys with awesome content that you don't have to wait for too long.

Maybe it is better to work on a smaller scale game next, something like a Prison or Asylum game, maybe a game just around your cruel girlfriend or a Femdom themed Neighborhood with fewer characters that on the other hand get way more screentime that way.

I don't know. Maybe it is just because Cyberpunk 2077 got delayed and my big marketing plan is now flushed down the toilet. But I am starting to feel that bigger and more every game might not be the right way to do things.

Then again, such a big game has also advantages. I would never become bored because I can work on the prison story arch when I feel like it, I can work on some wasteland scenes when I feel like it, come up with a new femdom job in the city while creating a new character and it all benefits the game. I specially designed it that way, with the wastelands being more mad max and medieval themed and the city more retro cyberpunk and gotham city vibe so that I never become bored (plus added magic for all the supernatural sexy creatures) so that I can work on whatever I feel like and what you guys want to see and it still fits the scenario of the game.

In april 2020 it will be the 3rd anniversary of Darktoz Games. And I can say that these have been 3 very productive years with a lot of content. If we take all the scenes that I made in my different games (BDSM Tournament, Captured4You, Asylum, Femdom City, Femdom City MANTIS, Captured by Dark Elves) and now think about I would have just worked on one game instead, maybe sky is the limit.

I had these thoughts for 3 days straight now...let me know what you think! Really would like to know.

Stay kinky!

Files

Comments

dark_dragon

I think the new game shuld be big but i also think some small games can be fun to like a mistress girlfreind as you said stuff like that but you got this dont worry i cant wait to play the new game and its going to be alot of fun so am all about makeing it big becuse you can do so much more with it since its in space keep up the good work🙂

markymike

wouldnt call it too big because of the negative asociation that comes with it. Maybe it is more of your Masterpiece, like some kind of project-car. Never done but always better and more crazy with the time that goes by...

Bruce Slav

I can wait, you know that. Make it big and great. That said, I am fine with some characters being less important than others. Give me a solid setting, give me a way to not be a total zero (we talked about this, I can give you that bribe money :D ) and I am totally fine with not every lady having a 5 hour content behind it. Think of this as a sandbox game with the main story with a few endings and then some side quests. I do not need every side quest to be big. And if people like some minor character, they can always vote on giving it more flavour.

JonBoyo

I believe in you Dark! Looking at the poll i think we're all hyped to you see go big! idc if it takes you 10 years, Don't lose your ambition, Re-watch Cyberpunk 2077 trailers and gameplay, Reignite your passion!

J

I’m a believer that more is more, and The thought of a fully realized Darktoz setting is... tantalizing. Don’t forget that you don’t have to do everything yourself - your patrons love what you’re doing and might have skills that they can chip in on top of their contributions, especially if it can speed up the process (yes, I’m volunteering). Don’t be shy!

Darktoz

yeah...never done is not my cup of coffee. I like games to have a story, and good stories have an ending ;)

Darktoz

Good input, voting on characters and who gets more scenes is something that I might do more of

Darktoz

I can't. I want to play this game so bad, and waiting until fall is killing me :D. Don't worry, I won't lose motivation on it, it is just a little bump in the road ;)

Darktoz

People often ask me that, but 80-90% of my work is doing 3D artwork, characters and animations. If anyone is confident that he/she can replicate my artstyle, please message me :)

J

Zut alors :(

AL121

Ah real big game would be great as Long it is not rushed because of some Deadline or so. Mantis is great but most charackters lack Deep because " the Jobs" behind them aint Ready yet. But i am Looking Forward to see the City filled wiith places to go and those places filled with great characters :)

Supersimpleman

I think that bigger games come at the cost of longer wait time for some of the fans. More in-game diversity can mean that people who enjoy some part of the game more than another could be waiting for a long time to get progression for their favorite arc. I think the way to go is to make best games you can make currently ( this means not sacrificing character depth and complex interactions) This is the biggest selling point of your games i think. I believe if you produce high quality product on a small/medium scale, (which you have done extremely well so far imo )you will eventually get enough support to expand the same kind of approach to larger scale games. I think that every game you make contributes to your resume as a creator that doesn't just have ambitious ideas, but is also able to bring them to life in the best way possible.

kaneki69

My suggestion is more sex, and with dialogue lol. I think thats something CBDE has that MANTIS lacks.

Draupnir

I was actually hoping that next to femdom city you would create maybe smaller scale story driven games. thats off the table with 2 very big open world sandbox games. But still looking forward to it. most important thing is you enjoy your work :) could it be a thing to integrate femdom city elements in your new projekt so you have like 1 big sandbox project ?

Bliblivion

do what you want i am appy to be able to play with your creation; having a big universe allow you to change environements and characters when you are bored of them so that is nice, but a smaller environement allow you to go deeper in character relationship. in the end it depend on your vision and wich direction your creation should go. you are the one worcking on it so ultimrtly choose what's motivate you the most.

Ryuken

Having too many characters without any backstory or plot for the character can make the game feels small. I think its better that you provide tons of actions for a specific character to make the game feels long.

Patreon_of_the_Arts

I think bigger is better, within reason... there are a few other Adult Content Patreon's here that work on only one game and release moderate content patches for said game every month or so (they also make a lot of money doing it), I think this could be that kind of game for you... I would say keep the scope focused and build upon it as time goes on, try not to introduce characters that have no content past an introduction, so that people don't complain that "this is my favorite character, when can I doooo her" (lol) :)

Tony Masoner

Ill delete stuff on my computer to make room for your games if I need to.

FemDoSLand

I have similar problem. It is a small step for You at a time, but big step for fetish comunity :) I'm for You can do it!!!

Darktoz

Oh, I like that quote :D

Darktoz

well, bigger games don't really mean a longer time to wait. In the end these are the same animations done. A bigger game does only mean that it is not going to be finished sooner, but updates for smaller games would take roughly the same amount of time.

Darktoz

yes, that is the plan. In fact I think that the core mechanics will stay the same. There will be the same footworship job for example, the only difference is that it is now a more futuristic environment and people sit on a box instead of a chair (like seen above in the picture)

Darktoz

yes, note taken. I will try to do more of it in the future, but it is still hard to create a sexy dialogue scene when you're not a native speaker. I am constantly learning, though!

Darktoz

Well, the thing is that one day I envision a giant cyberpunk world with a lot of characters and a femdom environment, the next day I want to create a medieval fantasy setting, then a gladiator roman empire setting and on the day after that I have an idea of a more relationship game where your cruel girlfriend takes advantage over you. It is hard for me to commit and stick to one project if you know what I mean, that is why so far I have always worked on at least 2 games. I will try my best in the future, but I cannot guarantee anything :D

Darktoz

the thing is that in reality both games would have the same amount of content. The content is only spread for more characters :). But I get what you mean

Darktoz

Yes, I think that in theory it is the obvious way. We will have to see if I can pull it off and stay motivated to make it a really big game.

Arthas

My opinion is that creators often get too eager and blind for their lack of depth. They want to do too much and satisfy too many at once, and it ends up with a result no one is particularly happy with. However, the fact that you have already asked these questions and thought through the consequences of such a big game is a positive sign. I think you can succeed in making such a big game, as long as you focus on the depth of each story. The most important thing is to work purposefully towards completing certain parts at a time, instead of starting on new stories and paths before anything else is completed. And as always, don't doubt yourself. If this is something you want to do, you should do it.

Nanus

A huge game is always a challenge, for the creator as well as for the gamer, and I understand your concern. Creating such a big world and respecting every facet of femdom bears the risk that you might get bogged down and the gamer runs through your world aimlessly and all over the place. A way to avoid losing the general view might be to divide the whole game into chapters, each with a beginning and an ending. So there could be several games into one, imbedded in your big femdom world. Regarding the characters: I'd love to meet certain characters time and again and have the possibility to build up and intensify relationships rather than meeting a person just once. However, I trust that you will continue providing outstanding games. Thanks a lot !!!

Coross01

Na, You can do it ;-) just take your time and no stress, patient is mother of vertue :)

ChriSTIAN

Im no expert but I´ve seen examples of other games that struggled to run as they grew larger and larger. I like the open world idea of the Femdom City but it is certainly a large project, and there´s nothing wrong with a game that´s more story-driven.

Dorian Benkoil

I'd say the more epic the better. People are used to open-ended games with unfinished paths, so while it's always a little frustrating to have undeveloped characters, it kind of comes with the territory - and allows people to provide feedback which ones they'd most like to see develop. Though, contradictory though it may sound, I think you shouldn't rely TOO much on audience input. What makes your games unique, and fun, is the obvious intelligence behind them, the characters and dialogue is smart and interesting, the personalities distinct and often appealing. Yet... here's something odd I noticed. I was looking at the voting on CbDE characters, and trying to figure out the pattern - okay, a futa character or scenario will always get twice what everyone else will, but ... why are Khadra and Za'Ress at the bottom and Samira and Talice (also Elorae, even if halved) at the top of the favorite list? There's no obvious pattern. Then it occurred to me: Samira is kind of dumb, and insecure about it. Talice and Elorae are never particularly thoughtful, one way or the other, Khadra is the intellectual, and Za'Ress is always thinking and trying to figure things out. So basically it seems those who vote in these online polls prefer to be enslaved by stupid women. Surely you don't really want to make everyone dumber., though! What's so great about your games is precisely that the game, and the characters, are smart.

Darktoz

thanks. the thing is that I'm never 100% of what I want ;)

Darktoz

yeah, we had the chapters in captured by dark elves already. not entirely sure if it would work the same in the new game...

Darktoz

I think it depends on the dev, not on the scale of the game. I have seen smaller games struggle right from the start as well, and big games being continued with success. But yes, a smaller project is easier to finish

Darktoz

Not sure if I agree. Talice is clearly the most dominant and the one that mostly enjoys taking advantage of you, also the one with the most footworship scenes. I wouldn't call her dumb, she is just straightforward. Samira is the kind of tsundere romance option of the game, and while not being the bravest, she makes the most progress during the episodes. Khadra for example just takes what she wants but isn't that sadistic towards the character, and most people here like the more sadistic characters. The thing is that I always ask the community when I'm unsure of something. It is a good way for me to get a grip of what you guys think :)

Nanus

Yes, I guess I know what you mean. But is it viable that the gamer has the option to decide, whether he wants to play just a particular chapter only (e.g. Femdom Prison) or the entire game ?

ChriSTIAN

I just meant that they´d get into problems with the game running poorly and having to re-format all previous files

david

I think a huge game is very appealing but will probably end p being undoable and never ending. I think a good alternative would be to do a great long-sh game (not too long). And several spin offs. I loved to find similar characters as in the Asylum. It gives them depth and a background...

Darktoz

ah, I see. Yes that should be doable.

Darktoz

what does long-sh mean?

Dorian Benkoil

Sure, that makes sense, how you use community input. Funny though about Samira, I saw Za'Ress as more the tsundere romance figure, because Samira was just so violent and hostile she seemed to obviously think you were important from the start,. whereas Za'Ress at first is just entirely indifferent to you, clearly doesn't feel she has anything to prove , and then is gradually impressed despite herself. Also Samira is so insecure, she protests her superiority so much, that it makes you wonder (or ok makes me wonder) if she's really a top at all, somehow it seems a;most more psychologically plausible that if she did turn around so much as to admit she likes you, she'd just as soon admit she isn't a top at all; whereas Za'Ress is all business but as she warms to you, she allows you to discover that, among other things, she actually is a bit of a sadist, and making you suffer is her idea of fun. So you win her over and, oops, what have I got myself into? (As for Khadra, yes, she's not sadistic, but that's why I thought sadism wasn't the issue, since Za'Ress clearly is. But yeah, maybe this is all just sour grapes on my part.)

Sergei

Hopefully see a lot of action with Elorae

sam

I think they meant longish

Darktoz

ah, lol, yes. that makes sense :D I thought it was an abbreviation for "story hentai" or something like that :D

Sergei

Chapter four will take into account the saves made to version 3.1, no? I have made a series of partially different endings in each one, in all Elorae has a certain interest in the character, although of course he has zero idea of how to escape from the Abyss

Darktoz

I can never 100% guarantee it, but so far it has always worked out. I think you will be able to use your old saves in the new version as well, yes!

david

long-ish indeed. :D

Pedroo

I think you can do it. But there is another question: what about another very promising and big game - Femdom city? I think that this game has biiiig potencial and if done good it could be the best BDSM game ever :) So why you dont focus on it and try something half big as you plan and then you will see how it goes. And with this real experience you will know if your plans with new game are possibel to come true and how difficult it will be. Thank you for your work, have a nice day and--- stay kinky :)

Sergei

Thank you very much for the answer, now we just have to wait for the update I read that in the future you would have the idea of doing a spinoff or a continuation of the game, do you have any ideas already or is everything too vestigial yet?

Darktoz

I have plans to complete Femdom City. It will be the only game after CbDE is done and will run parallel for a little while with Dark Fetish World. But I doubt that I will overload it and give it more than 100 days of content.

Darktoz

well, the dark elves appear in my new trailer, so most likely they will somehow be present ;)

Sergei

If I saw them, but I don't know how they are going to fit you in a Ciberpunk / Shadowrun concept, apart from that, it might not be the same girls or those who survive in the end

Dorian Benkoil

Yes I think if we're looking for "the further adventures of Talice, Z'Ress and Elorae" (etc) we're probably out of luck. There may be Dark Elves but not those Dark Elves. Too bad as it would have been kind of fun.

Sergei

The power struggles between those three plus some other would be worthy of verse, to that add other members of the Dark Elf house and we have a place that for a recalcitrant or submissive puppet marion slave, or that has a place of sex toy seriously survived

ZZlok

IM(not so)HO: Lots of characters give you a great "palette" to tell a story and options for further development. If they end up not getting developed and only have a couple of lines then they still add to the overall feel of the game. Just like really minor characters or exotic extras in movies add to the illusion that the story takes place in a larger world. What I think really adds to games like this is when your characters are worked on in an update they are developed significantly enough that the player feels like he has "leveled up" with them. To me it feels better to have a smaller number of characters developed in an individual update if it means that their "paths" build up to important seeming milestones instead of a larger number of characters just getting an extra scene or two.

RuslanPetr

Hello, I'm from Russia. I really like your games

Darktoz

Thank you :). Hello and welcome

RuslanPetr

do you have any plans to make your games in different languages?

Darktoz

currently not. I get requests and even offers for translations from time to time, but the thing is that my current engines are not that great for making different versions/translations of the game

RuslanPetr

Thank you for the answer, good luck in the development!