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Femdom City MANTIS 0.5.7 is now available for all patreon supporters :)

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I hope you are doing well and have a good easter weekend. It is time to talk about Femdom City. What you like and what you don't like. It is now more than halfway done with all the content that I wanted to put in...and I have learned a lot that will benefit the next game.

The next step is obviously MANTIS 0.6.X...and what will be in that update is still up to debate. There will be a poll next week, but I already talked about that I wanted to make an update with a more narrow focus on a certain area of the game. Maybe a character, a new place or a job like the path of kink that gets a lot of scenes or a complete story arch.

What I have learned so far

1. The game engine sucks

No point in denying it. There is bugs, sudden blackscreens, performance issues. A few of you are also experiencing difficulties loading a save. meaning suddenly a save is corrupted. While the game is running fine for most, it was still completely avoidable by choosing a better engine than visual novel maker. The next game will be in a different engine.

2. Story character scenes beat everything

What I mean by that is that jobs like the path of kink or the uptown jobs have a story, they have text, dialogue and choices. it is much more fun to play than just the grind of the other jobs. So for the next game I think it is better to focus on this job model.

Not 100% sure on this, let me know what you think in the comments

3. More detail, blood sweat and tears, and all the fun stuff!

Yes, I hear you. I am trying the best that I can but you know that my current render engine is limited. I try the best I can do to make c.u.m and pee look good (and the scene with charlene miller for example turned out really well) with the current engine...still some things like the just mentioned or some interesting fetishes like chastity are hard to realize. This will change in the future with a more modern render engine that has more assets (that are unfortunetly also more expensive)...I am constantly learning new tricks with the new render engine! And now that I am working on one game only and not constantly have to switch between the dark elves and femdom city I can dive into it and really learn this stuff. so in a not so distant future you will get some pretty awesome artwork ;)

(yes, i am on a good way...i think)

4. People want character progression and development!

More skills to make your character unique, an inventory with useful things like food that you can eat or trade, like scraps that you can find and sell for money. Also more things to do with money like upgrading your sleeping box.Let me know if you have more ideas about that!5. A gallery is the real deal

Most likely the most requested feature. A place where you can revisit unlocked scenes...not only artwork but the full scene with the dialogue.

Do you have something else in mind that you would like to have changed or see implemented in a future game (i know i ask this on a regular basis but i think about that stuff pretty much 24/7)? Apart from the always requested things like "more Futa/Footworship/Trampling please and less Futa/Footworship/Trampling!" ;) ?

Let me know! Apart from that, Happy Easter!And stay kinky :)

Files

Comments

Mabuse786

Excellent job Darktoz, up to now. Thank you very much and I think the biggest compliment I can give you is that I played FCity from beginning to end in two days and I enjoyed it very much. The engine is may be limited, but I know it from other games and I find it OK and experienced no problems. Love to see 100% of the game and have no big wishes currently. Happy Easter to all.

David Green

I totally agree with Mabuse786. Awesome game, very enjoyable and I've replayed it several times now. A gallery with fullscreen artwork and dialogue would be very welcome. Keep up the good work.

Darktoz

thanks and happy easter! :)

B. Freundlich

I would also like to see a gallery, just to be able to see what you have already seen and if there are any missing. However, this can also destroy a bit of the surprise effect. This anticipation that you have whether again this one great scene comes. When you do a job again. I could also just look at them again in the gallery. As for the jobs I have to agree with you, Path of Kink and especially Uptown I find very successful. I had already written that in my last comment. There are engines that would allow especially animations RenPy can do that, how elaborate and well that is implemented in the end I can not say. Regarding Render Engine, maybe you can find an engine that supports GPU, that would definitely simplify the rendering of scenes or images. The ideas like you could upgrade your sleeping box (to recover better) or better clothes (earn more money in general or get access to specific jobs at all) e.g. the design Lay in Uptown only hires you for a Job when yo have proper clothing. Maybe something like this: https://bit.ly/3fFoCfW https://bit.ly/3muDoI1 https://bit.ly/31IU0lF . However, you would then have to re-render a lot of scenes with the new clothes, which is probably very time-consuming. Or you just render those you need specific clothing for. Modifications to the Sleeping Boxes could be achieved with parts you find or by buying them. Of course you could also sell these parts if you already have them. But I think you should be careful that you don't overload the game too much with gameplay features. Currently you already stumble from one hot scene to the next. If you know what I mean ;) Happy Easter! And I look forward to your new ideas.

Darktoz

thanks. well the decision for the new render engine has already been made...at least until i find something that is even better. but for now i will focus on learning the ins and outs of daz3d...the picture above is already done with the new engine

Darktoz

for the clothing system: yes, it would have to be like in the blue oyster and the latex club, where you change clothing in a certain area. i cannot redo all previous scenes with other clothing

Jovana

question ..sorry i know this is the right game but are there cheat codes for capture by dark elfs? i started playing it but find it really hard to keep alive.. and mostly i play to see the animations and such.. please let me know..

Darktoz

hi there, there is a complete walkthrough that also mentions two cheat engines for captured by dark elves, you can find it here https://darktoz.com/captured-by-dark-elves-walkthrough please, next time just make one comment and wait a bit for a response, not 3 in 3 different locations. thanks! happy easter!

Landorm

Greetings, ... first things first - I really like the game you created, as it was something I never imagined to be existing as I first stumbled upon it. Engine troubles: Maybe it's just me, but I actually never had bigger engine problems with the game ... maybe a loading problem from time to time, but nothing really serious The new look: Though the new image posted looks very well made, it also sets of a more grim and dark look, that I am not sure would fit the game ... if the MC becomes suddenly too macho I think that would undercut the idea of the game (idea came up after noticing that he is holding a gun in his hand) ... if anything at all, the MC should be able to achieve a different life not by force and violence but rather by cooperating with some of the women/futas or by "charming" them to help him by using his "skills" The job-grind: Though I agree that it could become somehow a little bit "anoying" to do the jobs the way they are made at the moment, I think it also adds to the point that it makes the player feel more like really "grinding" yourself through the system of FDC to get to the better parts ... so I would not try to cut this away completely. Instead I would rather suggest that there would be some kind of "bonus-scene" system implemented ... if you do a job for a longer period of time, this triggers special events wich could be sprinkled in additional to the already existing "grind scenes" ... this would probably motivate more to keep up the grind just to "find" those bonus-scenes ;) - at least if the programming should allow such a thing to be done New features: The idea of adding more depth to the game by being able to buy and sell stuff (especially outfits to unlock certain scenes) is something I would like ... yet if the MC suddenly would be able to simply "trade" himself through the life of FDC, this would again undercut the idea of the game at my opinion. So, such an option should always be limited - enough to add spice but not being able to become the main activity of the game. Some "lost and found"-jobs could be a result of this ... you know - one of the women/futas is looking for something/wants something and if the MC will be able to get it for her/to find it, this will trigger another story-scene as well as earn him a financial or material reward too (again only if such things are possible with the engine in some way) One of the ideas I would have in my mind about this ... instead of focusing on upgrading the sleeping-boxes too much, these "money-based" events could unlock the possibility for the MC to temporarily sleep at one of the womens' or futas' homes (maybe inside a cage or something like this ;) so that he would be ready is she is up for fun ) if he is able to cough up the extra money or the "necessary" outfit to be allowed to stay. The idea of more skills which would allow the MC to offer more specialized services to the women/futas sounds interesting ... but again, if the skill-tree becomes too complex it would easily narrow down your activities ... so, maybe two or three more skills, but not too much at all would do the trick i think. Just my two cents, about all this. Keep up the good work, as I will definitely keep an eye open for what comes around the corners next as well.

Darktoz

thanks for the detailed input! keep in mind that the picture above is just rendered in the new render engine because I want to show how future artwork of future games will look like! Femdom City will stay like it is in terms of the artwork. it would be wrong to change the artstyle midway! because femdom city is in such an advanced stage it makes it difficult to add new mechanics. but things like special scenes inside existing jobs is something that would be doable. it might be a good reward for grinders that mainly work on one job, and i like the idea!

A

1. Yes I totally agree, story scenes, with dialogue and choice are much more fun than job grinds. Also with the random scene jobs/events you end up getting the same events again and again, while new or favorite scenes take a long time to discover. Maybe scenes that you haven't seen before pop up first and scenes that you've already scene don't repeat until you've seen all the other scenes for that job/event.

A

2. A food/energy item system and temporary stat boosting potions would be cool. I also like the idea of bonus scenes that advance a sub-story or hidden quest that you occasionally find in job scenes. That sounds like a fun idea. Also for chastity, if rendering every scene with and without a chastity cage is not practical, how about a designated area in Femdom City where all males have to wear a chastity cage. Every scene in that neighborhood has a cage rendered on the MC, and there's a locking and unlocking scene that triggers every time the MC enters or leaves the area.

Darktoz

the chastity area would have to be something where it makes sense in a sexual context...what do you have in mind? also, i am not sure if going through a longer sequence every single time entering and leaving an area is still adding to the athmosphere and not becoming tiresome after a while

Darktoz

the only other way to do it would be a sequence instead of randomness. meaning you always get the same scenes one after another. so instead of x-x-x-x-x it would be 1-2-3-4-5...

Deadmanfrank

I completely agree with all of what you said and you are definitively right in your thoughts in the point #2.

青 華

more shoe lick,more shoe lick,more shoe lick

Darktoz

it also makes the scenes more challenging to build, of course :)

Darktoz

so...3 times more? ;) :D

Nanus

Congratulations on the latest update of Femdom City Mantis, with which every relevant fetish is covered in my opinion. Again I played your game from scratch and realized that you amazingly kept the high quality throughout every update. Although, to be honest, I was a bit disappointed that the mistresses in the ashtray scenes don't feed the cigarette stubs as well. However, what I am missing - and this is complaining on a very high level - is the gameplay, as there are neither tasks nor challenges and therefore no possibility to fail. I would like to depict what I mean by an example: the Path of Kink. No tasks/challenges, no skills required, you only have to proclaim that you are prepared to walk this path and you automatically succeed. The possibility to fail and a possible bad ending would make it more interesting. Certainly you can simply collect skills depending on the jobs you do, but what for? Have your skills any impact on the storyline, or do they influence your encounters? That is one point I like in CbDE, where you must fight creatures in the mines, and if you are successful (could lose as well) you get experience in return; when you reach a certain level you decide which skill to improve and you need a certain amount of certain skills to get in the position to please a certain mistress. Otherwise you fail. Nonetheless, in my judgment Femdom City Mantis is one of the best femdom games on the market nowadays and offers unequalled opportunities. Thank you very much for your efforts, keep up your great work, stay kinky and safe.

Darktoz

thanks! yes, it is certainly a design choice. some want a challenge, some want as little challenge as possible. some loved the difficult choices you have to make in cbde, that you have to select certain skills and have to choose one over the other...but some dislike it. i think bad endings is something that might be coming next. we might do a poll about it next week

A

I'm thinking a high security area, perhaps the asylum. All patients and male staff need to be caged while on the premises for their own safety and the safety of others. The first locking and unlocking scenes have dialogue but subsequent lockings upon entry are just quick animations, like entering a building or sleeping. Less than 5 seconds.

Pakk

Certainly looking forward to this. Regarding a few points, i think progression is good, but i think its best when it remains optional. A way to revisit scenes like a gallery is indeed a big plus, even just making the "can i help you" scenes re-playable would already be very nice Someone mentioned challenges, combat and the possibility to fail, there is one kind of game that i really adored where you'd gain experience and items when you lost a fight and it was the only way to progress since the girls are way stronger than you, until you're able to score a win once, and then they get stronger. Because we all gotta admit that if there's combat in a femdom game, we're all gonna lose on purpose, but its even better when you really try and still get owned. Also opens up the possibility of Bad endings in some ways

Landorm

After reading the different posts that came up, there were some new things popping into my mind. As usually I am just suggesting things, and realization would depend on the possibilities of engine and programming ... "A" mentioned a "security area" which would allow chastity scenes - maybe it would make more sense to create such a place like the "Asylum" as a mostly story driven area (like uptown) which would not only help to avoid redundant "lock-up scenes" for the chastity cage but also would allow to add actually quiet some bondage scenes as well (as I am actually missing out a little bit about this aspect ... but as someone else already mentioned, that is complaining on high levels :) ) For skill-driven scenes - which would allow to fail - the Asylum or the fighting arena would be a good place to do that ... First the MC could need certain skills to be allowed there (like worship, pain tolerance or stamina) and/or if he does not have the necessary level on those skills he could try to fulfill the demands of the women/futas there but the result would be denial or anger if he does not match the reuqierments ... that would also support that the player has more interest in advancing his skills by visiting the school or the gym. Also this might allow the player to do things like "loosing on purpose" (for example at attending the fighting arena) and still feeling the need to advance his skills as he would only be allowed to return "after he has improved and prooven himself a worthy oponent". Also such events/scenes could be connected to certain characters around FDC ... I mean ... Tina Torture for example always tells the MC that she is only interested in him if he is able to meet her needs ... so if it would be possible to conect skill-values and dialogue options, there would be a good chance to realize something like this (I guess this should be doable as the "reputation"-skill already triggers certain posibilities) But again ... just brainstorming a little bit - the final choice always depends on the creator :)

Darktoz

do you have a game in mind that is like that? can you give me the name of that game?

Darktoz

mmmh...interesting. if we do something like that, it would have to be the asylum on a much smaller scale than the original game. one possibility that i had in mind would be a bad ending area. an area that you cannot leave once you get there. in such a place chastity and other stuff would be possible. something like skill triggers is easily doable...i don't know if that is that special compared to normal encounters, but I might end up doing them so you guys can decide if you want more of them in the future

Throw Away

I'd like to see some more survival stuff. having to eat and drink (even if what you are eating and drinking is....umm.... undesirable) as well as just having to rest would be interesting. Also I would like to see the skill cap raised so those slaves who et particularly good at one skill can really make some money.

Darktoz

yes, i think with the next update we will add one more money tier to the jobs