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There are two types of solo devs. The one who are good at the programming part of the game, and the ones who are good at the designing part of the game. I would think that I am the latter. You know, athmosphere, story, feeling, characters, world building, places...that type of stuff. More fun for me. Maybe I suck at both, but you gotta spend time on what you enjoy the most.

In my past games I think this shines through when you see that parts of the gameplay and minigames are not as enjoyable as I thought they would be.

But where it is clear to see is when I am trying to port the games to mobile. That is where some coding is needed and that is where I constantly fail.

Femdom City is a simple game. You just have to make choices and click (touch) somewhere on the screen. It would be great for mobile applications and tablets...in theory.  The last 5 days I tried porting Femdom City MANTIS to mobile and I am now giving up (again). I need something like Unity that has a one click solution for exporting to mobile...not like this bullshit engine visual novel maker (i already told you, but you should never use it to make a game...there is a reason that i am the only idiot using it). I tried to speak with the devs but no one is answering...and I already asked them about the save game issue that some of you have and no one is answering either. Never ever go for an engine that has little to no community, because at some point you will need someone to give you advice!

So yes...sorry about the little rant. You want weekly updates. This week I achieved nothing. Thanks for your support :)

Well, almost nothing...

The only thing that I am making good progress on is learning the new render engine (render = my 3d artwork). Here are some pictures of indoor and outdoor scenes. If this is giving you a dark, gothic and slightly creepy vibe...good :) (the pic above is just so great, a castle on an island, hidden behind fog. Who do you think waits inside?)

I have spend a lot of time finding my render style and even the new characters look like very polished versions of my older games done with the old render engine. and that is a good thing!

Also, anybody remember this place? :)

remember, remember... :D

And that's it for this week. No mobile version but some architecture renders instead. Don't say I don't treat you right ;)

Stay kinky!

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Comments

david

Take your time. We not in hurry.

Darktoz

the thing is that trying to port your game to mobile and constantly failing is frustrating. it sucks out your energy. i think for now it is better to focus on the windows version and updating the church of kink for now...not sure if i will spend more time trying to port it

david

I see. Well don't work hard. Focus on what you want to do. Church of kink seem fun.

Vilian0Vic

Never expected I'd see an architecture render showcase here, but I can't say I'm unhappy about it. Those look pretty damn good. Remind me a lot of Resident Evil.

A

Wow I really like the renders. They are so realistic. You clearly are a talented developer.

Darktoz

the last two are actually the same assets from the old game "The Asylum". The last one is the showers from a different perspective. It is amazing what indirect lighting and reflection surfaces in this engine can do

Vilian0Vic

Really...wow now that you say it. Impressive, but true. Looks like a completely different game, and much more atmospheric (I guess the old engine looks a bit more clean). Maybe in a few years you can do what everyone else does...and make The Asylum Remastered. xD

Marcus Berggren

You are amazing . Looking forward to se more of your wunderfull work and i saty kinky forewer hihi

PrinceArjun

This is fantastic. Is this blender? I am thinking of learning it!

Darktoz

it is daz3d. if lighting is your thing, daz3d and the iray render engine is the real deal. blender is fantastic but hard to get into, and more for people who want to have total control and create things from scratch

Ryuken

I think you shouldn't waste time making for the mobile. Its not a good use of your time plus this game isn't exactly demanding a powerful computer, any computer within the last 20 years can play it.

Darktoz

yes, but there is a growing number of players who don't own a computer and do everything on their phone and use it as a one for all product. plus it is nice to take your playing device everywhere you want. captured by dark elves was not optimized for mobile at all, but there was a good amount of players who played it nonetheless