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Hey Patrons! A new Early Access build is on the way, with an early look at some upcoming features, and a ton of fixes and quality of life improvements.

Features

  • Export character to printable PDF. This is still a work in progress, with a few fields still un-filled, and some additional polish needed before making it available to the public.
  • Tablet support. All pages in portrait should now look great on a tablet form factor, and a proper iPad version will be available. Landscape still has some issues, missing controls, and bad icon choices, but can be used in this build.
  • Quickly move to the next character in initiative order from combat page (when a GM has an active encounter).
  • Autofire Damage Macro
  • Drugs can be found under "Gear" and added to inventory
  • Button to quickly add new custom gear.
  • Poor and excellent weapon sell cost.
  • Added Interface roll button to bio and combat pages for Netrunners
  • Basic martial arts attack
  • Evasion always available in combat, not just when reflex > 8

Bug Fixes

  • Fixed error report/feedback
  • Fixed external links
  • Bonus for 3 Light Tattoos, Pain Editor, and Agents
  • Brawling damage fix.
  • Fixed Points available to spend for points-based and edgerunner character skills
  • Shotgun shells damage reduced to 3d6
  • Spot Weakness role ability now correctly adds damage
  • Sub-Skills and Critical Injuries now persist when exported then imported
  • Brain Injury and Concussion no longer reduce damage rolls.
  • Fixed bug where new characters would sometimes gain the sub-skills of previously deleted characters.
  • Updated critical roll result styling to use badges rather than weird color combinations.

Files

Previews only

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