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Content

Features

  • Export character to printable PDF.
  • Tablet support (portrait only for now, landscape coming soon).
  • Quickly move to the next character in initiative order from combat page (when a GM has an active encounter).
  • Autofire Damage Macro
  • Drugs can be found under "Gear" and added to inventory.
  • Button to quickly add new custom gear.
  • Poor and excellent weapon sell cost.
  • Added Interface roll button to bio and combat pages for Netrunners
  • Basic martial arts attack
  • Evasion always available in combat, not just when reflex > 8
  • Aimed Attacks for cyberware weapons

Bug Fixes

  • Fixed error report/feedback
  • Fixed external links
  • Bonus for 3 Light Tattoos, Pain Editor, and Agents
  • Brawling damage fix.
  • Fixed Points available to spend for points-based and edgerunner character skills
  • Shotgun shells damage reduced to 3d6
  • Spot Weakness role ability now correctly adds damage
  • Sub-Skills and Critical Injuries now persist when exported then imported
  • Brain Injury and Concussion no longer reduce damage rolls.
  • Fixed bug where new characters would sometimes gain the sub-skills of previously deleted characters.
  • Updated critical roll result styling to use badges rather than weird color combinations.
  • Fixed price of EMP Threading
  • Subdermal armor acts as Armor in combat page.