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After three to four months, Lin is finally complete. Part of the reason was to allow more time to refine my modeling and texturing skills, and also to extend the timeline to avoid aesthetic fatigue. After iterating to a version I’m satisfied with, I release it now.

 This time, I have fully perfected the half-hand-painted, half-programmatic texturing process, which can now be directly applied to suitable characters to significantly shorten the modeling cycle. Hence, Virtuosa's work should be completed within 2 months if all goes well. Of course, further improvements in quality will require ongoing research and iteration.

Due to the physical constraints of KK, it’s impossible to precisely control models with high polygon counts and detail, leading inevitably to clipping unless I remove the hidden meshes, but incomplete clothing is definitely not what everyone wants. So this time I tried to make it as closely as possible to original illustrations, making compromises by clothing.

This time, I focused on designing the material for the pantyhose, which is a significant improvement over the past, but there are still issues with blurring and distortion in the state. I will continue to try and improve in the future.

I have already sent the work to the assistant for marking, and he will distribute it to everyone gradually over the next few days to a week. I still owe a bunch of commissions, and I am currently focused on completing these commissions before continuing with the monthly works. After perfecting the entire KK modeling process, I will try creating more anime characters, which should turn out quite well. Everyone can look forward to it!

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