[C] City — Post-Apocalypse — 01 — Wasteland Ruins (Patreon)
Content
---For a list of all our PeaPu packs click Here---Downloads:[For Tier 2a and above Patrons](The links will take you to a pledge confirm screen before the download is allowed)Dungeondraft <-Click to DownloadPNGs <-Click to Download---
Release Commentary:We wish everyone a very happy new year, and hope that we aren't prophesizing anything with this release. If anything, may this theme remain in our fantasies and play sessions.We want to thank everyone for supporting us, without your support this would definitely be an impossibility. We're overjoyed to have the opportunity to grow and become better so that we may deliver you all more world-building goodies!As can be seen for the end of December 2022 our final pack of that year is this Post-Apocalypse City pack! We've decided to rework our city-style as the old thick lineart didn't quite sit right with us, not to mention the crazy file size that resulted. City assets are still something we need more practice with so, hopefully, we'll get it to something we're happy soon, just like we did with the Battlemap style.We believe this new City style should be more compatible with the Inkarnate Watercolor cities too, granted, our style has a fair amount more detail (we just can't let go of those little bits and bobs :)Wish you all a very happy new year! :)))---
Changelog:2025/10/10 - v.2.01 - Fixed: 2 shanties now have the proper transparent background2025/10/10 - v.2.00 [Breaking] - Renamed everything to fit the 01a naming scheme- Added a 3rd variation for each asset- Added a bunch of new assets to help with modularization - Edited some asset to improve visual clarity - Retagged everything - Prayed that I wouldn't have to do this again. 2023/01/02 - (How did I miss this....)- Fixed the Dungeondraft_pack not having it's tags working2023/01/21 - For a better future (breaking, start a new DD map)- Fixed the red colorability issues for DD and made some of the colorable assets more Red.- Overhauled the tags and some of the naming for assets.- Fixed transparent pixels having a white outline in the PNGs.- Adjusted the scale of some assets to be more realistic/consistent within the pack.- Reduced the size of the borders for some of the skyscraper buildings, making them look better (imo).- Fixed some bleeding pixels with some assets.