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Make sure to also check out the videos below, then read & vote on the poll (not restricted by tier): https://www.patreon.com/posts/65255679 

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Above in order: 

Key Art Sketch

Lilya, Protagonist

Side Characters (poll winners)

Some enemy designs (not all have fetish scenes)

Humanoid Adipode enemy types + combat loss scene sketch

Combat Mockups

Mirror Visuals

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Videos:

In-Game Mirror Test: https://twitter.com/OrriGame/status/1515756390991679501 

In-Game Combat Sprite Test: https://twitter.com/OrriGame/status/1508050734469816320

First General Test: https://twitter.com/OrriGame/status/1502852115852632068 

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Gamedev Account: https://twitter.com/OrriGame 

Files

Comments

RemVelvet

These are just fantastic

Lump Beefbroth

A few questions 1. How long do you think it will take for the game to be made? I must stress that in asking this I don't mean to rush you, I am just curious about a general time frame. 2. Will the NPC girls also follow the 8 stage fattening system? From reading previous questions I see that they can be fattened, I'm just curious if they'll follow the same-similar stages of progression. 3. Will it be possible to fatten all the NPCs in one run? 4. Will you post game development updates on the Patreon or only the game dev twitter? 5. Will there be multiple difficulty levels? 6. Will it be free or priced, and in either case will Patreon subscribers get early access? Thanks in advance for any response.

jvi

Hello. Not sure where the best place to post this would be but I decided to give Ruina: Fairytale of the Forgotten Ruins a try on your recommendation. I thought it might be useful to provide some brief thoughts on the game. You're already a great artist and writer so the only place I feel like "feedback" would actually be valuable is in terms of game design. I'll try to keep things as spoiler free as possible as a courtesy. For what it's worth, I'm not that far into it. Just fought the Beast Demon in the Dragon Tower. Right away, the atmosphere is off the charts. It's very unsettling to play in a good way. I'm interested in where the story is going and I like everything about the node system and the semi-randomness going on. But you probably don't need me to tell you the game is good. So I'll move on to my general little gripes that I'm hoping might be addressed. The big one is that the main character being a completely silent protagonist is a little offputting. I get that it's done for immersion, but for me it does the opposite. I wish they at least had some internal thoughts to give them a bit of personality. I want my thief/performer to feel like a thief/performer. Secondly is that while the other characters are fun if a bit tropey, I wish there was more justification for why they decide to go dungeon delving, especially in the beginning of the game before there are really any stakes. More than that, why are they following the ratty MC into the dungeon? This loops back around into the silent protag complaint. Like the arrogant mage probably wouldn't just silently follow a dirty thief girl's orders, especially one who can't even use magic. Third, and this one is more minor, is that the converse option shouldn't display old dialogue I've already seen. It's a bit annoying. I guess the main thing is that it's a good game with good atmosphere, but it would be enhanced if I could be more attached to my intrepid band. While I understand this is a bit atypical of this genre, I think it's especially important in Ruina's case since the main character is actually plot important and couldn't be just any random Sally, judging by the dialogue of an early game boss anyway. Anyway, I hope you find my rambling useful in some way when designing your game.

Jaques3

Haven't tried Ruina yet unfourtunately, but I've been putting off voting so long I thought I should do it now anyway. I'm a bit interested, but I can be boring with struggling with things I'd done differently (for example I saw it was about "Lilya's fall from grace" and I get that but I'm not into humiliation stuff and prefer it when those gaining weight are into it). Also I saw long ago on twitter you posting something about wondering to make the game obtuse like pathologic or something (also haven't played oops) and that's something I'm conceptually into, but I'm afraid the game would be annoying to play. It's not really nice feedback that it might not be to my taste and I'm afraid it'd be tedious, but those are unfourtunately my thoughts so far. too much of a coward to make something myself