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realized i forgot to post this. here ya go.

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Flowy flowers with Particles GPU - TOUCHDESIGNER TUTORIAL

Download the project files here https://patreon.com/supermarketsallad hey guys, here's some flowy flowers using the optical flow input in the Particles GPU in touchdesigner. 0:00 Intro 0:30 setting up the grid 02:38 setting up the Particles GPU 06:03 setting up the optical flow 09:09 setting up the feedback 10:50 colors 11:52 animating 15:10 one more thing @simondavidryden on instagram https://simondavidryden.bandcamp.com/ Remember to subscribe ---------------- Specs: Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz Installed RAM: 16,0 GB GPU: NVIDIA GeForce RTX 4060 Ti

Comments

Jordan Glenn

How do I change the entire resolution? Height and width. I get it all right up until the particle gpu node. When it spits it out into the feedback, it's not what I thought I set it at

supermarket sallad (simon david ryden)

So yeah, the particles gpu has it’s own render network inside. So under the render tab in the particles gpu set your desired “output resolution” And then make sure to reset the feedback node (after the particles gpu) And that should update the output resolution.

Jordan Glenn

That did it! I swear I clicked every tab in there before messaging haha. It was hiding. Thank you, cheers

Faraz Kh

Hey Thank you for the great tutorial. I am having an issue with ParticleGPU. I am on a M2 mac, when I set material to line , there is suddenly no rendering, no output is shown from the particleGPU component. That said, when I use constant, with any of the available textures, the render works.

Bonnie

i tried this one and it broke somewhere along the way but still made something beautiful :) hehe im a beginner so can never work out where in the process i went wrong or how to fix it but the result is always interesting!!

Dina Karevan

Hey there! amazing tutorial . how can we make it audirective?