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Custom Interactive Particle System TOUCHDESIGNER TUTORIAL

Download the project files and more here. I usually add some extra spice to the Patreon files. https://patreon.com/supermarketsallad A custom 3d particle system without the particles GPU component. ---------------- 0:00 intro 0:45 creating the grid 2:50 creating the feedback loop 5:00 creating the life component 8:33 customizing the life component 12:55 idea nr 1 completed 15:00 starting idea nr 2 15:35 coffee break 15:40 point transform 17:25 mouse-in CHOP 21:20 render network 24:15 color ---------------- @simondavidryden on instagram https://simondavidryden.bandcamp.com/ Remember to subscribe ---------------- HUGE THANK YOU TO THE PEOPLE SUPPORTING ME ON PATREON: ---------------- Specs: Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz Installed RAM: 16,0 GB GPU: NVIDIA GeForce RTX 4060 Ti

Comments

小波 胡

Hey, it's me again. I would like to consult. I like the effect of this particle vortex very much, and I want to add it to my point cloud model to create a local particle disturbance effect. My idea was to create a mask for Matte TOP and then Instance for rendering, but I failed.

Kovacs Pal

Hey, is there any possible way to make this audio reactive insted of mouse?

Keli'i Centurion

maybe: audiofilein CHOP or Audiodevice in CHOP. Then you have to do AudioDevoutCHOP and audiosAnalysis (Pallete > Tools > Audio Analysis), then lag CHOP, and null CHOP. You would also need a Constant CHOP as a (controller) for the audio channels. You need to map the controller so its best to watch the collapsing noises video tutorial here or on YouTube. He adds audio at maybe the 60% mark. I'm new to TD but I think that you can use different assets in different projects. Maybe you can save the audio part as a tox file or is toe file and then just import it to this project or any other project. I am only guessing how to do this. I just started to use TD 4 days ago.

Melodi

hello, I like the audio rective idea and in general this whole projekt. But I have an other idea, so do u think it´s possible to combine this with handtracking? So instead of using a mouse, you can control it with your hands