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Hello Patrons,

You can test these upcoming features on the dev preview:

  • Save as Character will let you create a new NPC Character directly from a non-character statblock.
  • An expanded Save Encounter prompt lets you save encounters directly into a folder.

More enhancements to saved encounters are planned before this month's release. Stay tuned!

Update 6/6

Users with Epic Initiative can set a temporary Encounter Background Image URL in the Player View prompt. The temporary background image can be saved and loaded as part of the encounter. The image will revert to your default URL (from the Epic Initiative Settings tab) when you end the encounter.

Update 6/8

You can now use the expanded options on Save Encounter to include Character PCs and NPCs in the saved encounter. When you load a Saved Encounter that includes Characters, it will load their most up-to-date HP, statblock, etc.

Files

Previews only

Comments

Victor Navone

Very cool! I particularly like the easy Save as Character feature!

Anonymous

I love the Encounter Background Image addition, thanks. One quick (hopefully) question: I've added images (portraits) for each PC and monster/NPC so that they "splash" onto the screen when it's their turn. I want to make the images in the splash larger though. So that they fill the height of the available screen (while keeping their aspect ratio) but I can't work out how to do this with CSS. Is this possible? I am using images that are large enough to fill the height of the screen but there appears to be a size limit coded in. Thanks.

Anonymous

Evan- you are amazing. Even with everything going on in your life as a young dad, you just continue to push the limits of what your brilliant tool can do. *standing ovation!*

Anonymous

I was also trying to figure out how to resize the splash portrait! No luck with CSS here either.

Evan Bailey

I took a look at this and found that there is a problem with the way Player View is displaying portraits, making them smaller than they should be. After I fix this, the following should work: #playerview .combatant-portrait__image { height: 300px; //Or whatever }

Anonymous

So, just had a chance to play with the temporary encounter background, and while I love the idea in principle, it seems to dump all my other css, squeezing the new background under the combatants' entries. Also, to get the original css back, I have to go back to the settings and re-save that info, which forces the player view to revert to my original layout. Not sure if any of that's expected behavior or not.

Evan Bailey

I'll look into this; temporary background images should only affect the relevant background-image CSS.

Alex Hilborn

Hi! I love this feature, but is there a way to make the XP calculator exclude NPCs? I keep giving out too much XP because I forget that there is a friendly NPC in the mix, or I have to delete them to get the accurate number and then re-add them.

Anonymous

I know this post is old but I am having the same problem. The encounter background image is pushed under the combatant list.