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Hello lovely Patrons!

I've been hard at work this month on two large features. The first technical improvement will be available soon, which upgrades the technology used to store your local StatBlock library. This should fix crashes for users who have imported a very large number of StatBlocks.

Much more exciting is the D&D Beyond Importer. I spent time this month to bring the extension from proof-of-concept to fully importing a few tested StatBlocks from D&D Beyond. It works both with purchased and homebrew StatBlocks!

I'm still planning to wait for my Patronage goal to release the extension. This will give me time to iron out bugs, and add some extra polish. After this Patreon campaign reaches 1500 subscribers, I'll release the cross-browser extension for Epic Initiative level Patrons.

Thanks for your ongoing support. Take care!

-Evan

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DH Cross

Ok, although I’d guess one could easily generate an encounter with their tool then use your importer for the very same creatures chosen. Will the import have to be from the same screen as on the demo? Or will we be able to import from any single monster stat bloc shown on screen? I will certainly jump to the Elite tier when this is out!

Evan Bailey

It needs to be the details page since that's the only way to get the portrait and description, I'm pretty sure

DH Cross

The encounter builder does display the full portrait and description when clicking on the individual creatures in the saved encounter. So that would work?

Evan Bailey

No promises here. The DDB encounter builder is likely to change frequently, so it is less feasible to maintain separate scraping code for that case.

DH Cross

Understandable

Clint Bonds

Will this be able to pull in a PC statblock as well?

Anonymous

Why not make an $8 tier and give the importer to that tier now, and when you hit 1500 then make it available to other tiers... Or somthing like that.

Evan Bailey

Thanks for the feedback Derrick! Adding more tiers is something that I'd like to do really sparingly. Having too many tiers can discourage new patrons from signing up. Linking this feature release to a patronage count encourages users to share the app with their circles. For example, if you're at the $5 tier and can convince three of your players to pledge just $1/month, that's worth a lot more to me than an extra $3 from a single pledge.

Anonymous

So.. how do we tell how many subscribers you have now? Are we waiting a month or a year? I'd share it but I don't know many other DMs so...

Evan Bailey

My patron count should be visible on my Patreon homepage. We're currently at 1,275 and my pledge growth is around ~100 new patrons each month.

Brad Koch

I also think those at 5 dollar tier should have this, even if it has a 1 time extra payment. I almost would be willing to create like 20 fake accounts and have them all pledge 1 dollar so we are that much closer lololol

Deathtothemortals

I agree with some of the comments on here, the fact that you've gated this behind number of subscribers is keeping me from upgrading to the $5 level. If you made this available to that tier before that I would upgrade. At the moment there is little incentive to upgrade my sub and while I want to support I just feel like this should be reconsidered. That's my 2-cents anyways...

Evan Bailey

I am thinking about this. I still would like to do a bit more testing and polish on the extension before the official release. I don't want to set a precedent to undercut future patronage goals, but I do want to please current subscribers. Here's a compromise- just like the main app, the extension is open source: https://github.com/cynicaloptimist/send-to-improved-initiative . If you're able to follow the steps in the README, you can build and try out the browser extension locally. Is that fair?