Home Creators Posts Import Register Favorites Logout

Content

Hello cat pack and stray cats.

I have been working not only on Unforeseen consequences but also on some more tech for game creating with twine/html.

Here is the link (as always copy paste the whole link, patreon seems to handle links pretty badly):

https://mega.nz/file/IVgyFL4Y#4RQA7vBCzxsZjGKLSHuHt_Fcz7wuzh4LIUh2MH_pKc0

So here are the results and next steps that come from it:

Result in Unforseen consequences

There are some new scenes, only in the extreme path though. I am going to build the story in a more linear way again (this does not mean there will not be different paths, just my storbuilding will be page by page instead of too many interloops in the code). It felt like progress was really declining with me introducing tons of stats and "random" events, therefore I will build Unforeseen consequences the way I started to and "force" paths into predfined other ones. Still I have made quite some progress with tech and would also like to talk about my plans for that.

Tech and future projects

While Unforeseen consequences currently has almost no code like conditional choices/status changes and transformations based on certain criteria, I am happy to say that i managed to get a little more into the tech part for other projects which I will start at some point. It took me many hours, but I was able to figure out most of the code for "The Company" and "Bimbo House" in addition to possibilities for randomly generated rooms/adventure steps. In the current version of Unforeseen consequences there is some left over code, which I may or may not include at some point, but basically I have something to randomly generate paths, a "fighting system" that generates a dice roll in the background to handle you encountering npcs and resulting from that stat changes to you and/or them that will then trigger certain behaviour or events. This is all very early, but i tested it thoroughly and the basics work. However I will most likely take this tech to a new game which I will be working on in the background. This game will only be released when I am confident in the progress, unlike Unforeseen consequences which i literally released day 1. I can however imagine to release it for patreons in an unfinished version/a work in progress if there is the wish for it (this might be a poll in the future).


Updates from now on will be weekly, the fiscal year really starts to get going and some projects at my firm sadly require tons of attention. If I cannot manage to provide a new version I will still let you know what progress I was able to make.

Comments

No comments found for this post.