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  • VFXGraph_Materialize_2021.3_URP.zip

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Content

Here's the entire project created for the Materialize Objects video. Included lots of customization options, for vfx graph, directly in the inspector.

Made with Unity 2021.3 in URP.

Files

Previews only

Unity VFX Graph - Materialize Objects Effect Tutorial

In this Unity tutorial we are going to learn how to Materialize Objects into their final form! You are going to learn how to handle Meshes in Unity VFX Graph and how to create a materializing shader with Unity Shader Graph! Enjoy! **Follow Rabbit's Tale game development**: https://twitter.com/GoldenBugStudio 00:00 Intro 01:16 VFX Graph - Object Motion 06:12 Materializing Shader 08:10 VFX Graph - Spawning Final Mesh 10:50 PBR Shader Overview 12:40 VFX Graph - Final Mesh Tweaks 14:20 Improving Materializing Shader 15:58 End Result ------------------------- MATERIALIZING PROJECT: https://www.patreon.com/posts/unity-vfx-graph-69640564 OR HERE: https://www.gabrielaguiarprod.com/product-page/unity-vfx-graph-materialize-objects-effect ------------------------- *Courses* ✦VFX GRAPH - BEGINNER: https://www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_24-09 ✦VFX GRAPH - INTERMEDIATE: https://www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=34.99_UNTIL_24-09 ✦VFX FOR GAMES - BEGINNER: https://www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=17.99_UNTIL_24-09 ✦VFX STYLIZED EXPLOSION: https://www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=16.99_UNTIL_24-09 *VFX Assets Packages* Unique Projectiles Volume 1: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-volume-1-124214?aid=1100l3Jhu Unique Projectiles Volume 2: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-vol-2-156067?aid=1100l3Jhu Unique Explosions Volume 1: https://assetstore.unity.com/packages/vfx/particles/unique-explosions-volume-1-98839?aid=1100l3Jhu Unique Lasers Volume 1: https://assetstore.unity.com/packages/vfx/particles/unique-lasers-volume-1-118909?aid=1100l3Jhu Unique Magic Abilities Volume 1: https://assetstore.unity.com/packages/vfx/particles/unique-aoe-magic-abilities-volume-1-132947?aid=1100l3Jhu Unique Toon Projectiles Volume 1: https://assetstore.unity.com/packages/vfx/particles/unique-toon-projectiles-vol-1-139417?aid=1100l3Jhu *VFX Graph Tutorials* VFX Graph - Magic Orb: https://youtu.be/7bMOhNUA1bI VFX Graph - Weapon Effects: https://youtu.be/H5QZhChfa1I VFX Graph - Portals: https://youtu.be/V2NZb0WN7SY VFX Graph - Flamethrower: https://youtu.be/IY2K2cOE0R8 VFX Graph - Loot Drop: https://youtu.be/Qig-g9EzND4 VFX Graph - Lightning: https://youtu.be/40m_HUENh3E VFX Graph - Muzzle Flash: https://youtu.be/sgBbnF3r60U VFX Graph - Hits N Impacts: https://youtu.be/jSIan1cEYTI VFX Graph - Heat Distortion: https://youtu.be/CXCyVDEplyM VFX Graph - Ice Attack: https://youtu.be/gfOaGvNQ28U VFX Graph - Stylized Fire: https://youtu.be/iRHPr_-XjCU *Shader Graph Tutorials* Shader Graph - Fire Flames: https://youtu.be/glSsaRpHKos Shader Graph - Cartoon Water: https://youtu.be/jBmBb-je4Lg Shader Graph - Laser Beam: https://youtu.be/mGd3nYXj1Oc Shader Graph - Fire: https://youtu.be/qlyIOmtrMMQ Shader Graph - Tornado: https://youtu.be/Qyh9RPxeKcA Shader Graph - Blood: https://youtu.be/zNC65seEadI Shader Graph - Waterfall: https://youtu.be/yJ0NRr-DdYU Shader Graph - Galaxy: https://youtu.be/jLUGRGdji2o Shader Graph - Black Hole: https://youtu.be/FlE8e1JwVzs Shader Graph - Ground Cracks: https://youtu.be/qiAiVa0HtyE Shader Graph - Grow Shader: https://youtu.be/LKaEMBLIw9s Shader Graph - Interactive Snow: https://youtu.be/ftCyZ7F5q9E Shader Graph - Liquid Shader: https://youtu.be/tI3USKIbnh0 Shader Graph - Glowing Crystals: https://youtu.be/1GPvI-5bOSk Shader Graph - Clouds: https://youtu.be/xxhvUyvIH6s *Other VFX Videos* Glowing Orb: https://youtu.be/ctmqr_8esT0 Projectile Raycast: https://youtu.be/xenW67bXTgM Weapon Trails: https://youtu.be/c8hijUge7IY Destroy / Explode Objects: https://youtu.be/w4aMtKeD2w4 Dragon Ball Aura: https://youtu.be/FzzGB5gwUtA Loot Box: https://youtu.be/CKtazkqsGRA Valorant - Phoenix Fire Wall: https://youtu.be/POx5UCcma_s Shoot Projectiles in FPS: https://youtu.be/T5y7L1siFSY Valorant - Sage's Wall: https://youtu.be/oNvy92Z6Vx4 Doom Eternal - BFG-9000 VFX: https://youtu.be/yDNZpkyosrA Demon's Souls - Disintegrate Enemies: https://youtu.be/V09GYNpD38U Overwatch - Reinhardt's Shield: https://youtu.be/m7GimQakt3A Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you! ✦ Follow on TWITTER: https://twitter.com/GabrielAguiarFX ✦ Like on FACEBOOK: https://www.facebook.com/gabrielaguiarprod ✦ Subscribe On YOUTUBE: https://www.youtube.com/c/gabrielaguiarprod?sub_confirmation=1 #unity #tutorial #shadergraph #vfx #stylized #shader #vfxgraph #madewithunity #visualeffectgraph #visualeffects #unity3d #unitytutorials

Comments

Anonymous

When I open this project in 20222.9f editor only the _tut object works. I don't know what to change so that the non-tutorial VFX Graph works. Any idea why it might fail and where to look for the error? Basically pressing play does nothing and there are no errors in console

MaybeEatTheRich

Hi, I am just learning and have also been using these files. In the Stylized Tornadoes package there is a readme file which says that you have to open the VFX graphs to compile them and then save them. This worked sometimes. What I found worked best was to open the project, do the above (may be unnecessary), and then export the entire parent folder (Gabriel ... ...). After exporting the folder as an asset I noticed that the VFX Graphs which didn't expand like the Tut Graph did expand and seemed to find the pieces to run. Hope this makes sense. Does make me wonder why he doesn't give us the projects as exported assets.

Steven

I have a dumb question: since vfx graph isn't really supported by many mobile devices, what's an alternative if I'm creating something for mobile in URP? I know I can use the combination of shader graph and particles, what else does vfx graph have other than those features? Sorry, I haven't done much research on this so maybe the question is silly.

Gabriel Aguiar Prod.

You could use the Particle System (shuriken) runs on all platforms. VFX Graph is mainly used for effects with a high particle count, or complex things, BUT it can also be used for simple stuff. It's mucher lighter since it runs directly on the GPU, hence freeing processing power of the CPU. As long as you target platforms don't include low-end devices, you can use VFX Graph. But if you want to create a game for mobile, then don't use it, go with the particle system. Shader Graph works on all platforms and is not in the same category as VFX Graph or Shuriken. It's a node-based tool to design shaders. While the others are particle systems. Hope this clarifies a bit.