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Downloads

  • MagicOrbsVol1_v1.01_5.zip
  • MagicOrbsVol1_v1.01_4.26.zip
  • MagicOrbsVol1_v1.01_4.27.zip
  • MagicOrbsVol1_v1.01_4.24.zip

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Content

12 Magic Orbs made with Niagara. Can be used as Projectiles, for example.

They are easy to scale, customize and change color.

Please contact me if you have any doubts or suggestions.

NOTE: You might need to enable Niagara and Niagara Extras in Edit > Plugins > FX.

Technical Details

Features:

  • 12 Magic Niagara Orbs
  • Easy Color Control
  • Easy Size Control
  • From Unreal Engine 4.24 to 5.

Type of Emitters: NIAGARA | GPU | Mesh Emitters
Number of Effects: 15
Number of Textures: 16
Number of Materials: 21
Number of Blueprints: 0
Number of Meshes: 0

Supported Development Platforms: PC | Mobile | Consoles

Important/Additional Notes: All the Blueprints are for demonstration purposes of the Projectiles. You can use them, but I recommend you create your own.

Files

Previews only

maxresdefault.jpg

12 Magic Orbs made with Niagara. Features: 12 Magic Niagara Orbs Easy Color Control Easy Size Control Technical Details: Type of Emitters: NIAGARA | GPU | Mesh Emitters Number of Effects: 15 Number of Textures: 16 Number of Materials: 21 Number of Blueprints: 0 Number of Meshes: 0 Supported Development Platforms: PC | Mobile | Consoles Important/Additional Notes: All the Blueprints are for demonstration purposes of the Projectiles. You can use them, but I recommend you create your own. They are easy to scale, customized and change color. Please contact me if you have any doubts or suggestions. NOTES: You might need to enable Niagara and Niagara Extras in Edit / Plugins / FX. Available from Unreal Engine 4.24 to Unreal Engine 5.

Comments

Anonymous

question - I'm trying to use these and some similar VFX graphs from your tututorials as a projectile but I have an issue: the projectile is fast and takes less than a second to fire up but these VFX graphs take few milliseconds to start spawning the particles. Like it's not on the loop but instead, it takes a second for a system to start and get to a place where the projectile looks how it supposed to. Is there a way to just have it spawn constantly like an energy ball?