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A few people asked for the shader I use in the Fake Liquid effect, I thought it was a little too simple, so I spruced it up a little :) 

An improved version of the old ToonLit Specular shader, adjusted for glass specifically.

The difference is more settings for rims, adjusted the light direction specular to move a little bit with the viewdirection, and added a viewbased specular.

Will convert to shader graph soon, will probably make a video tutorial for it too, that will cover the steps more closely :)


Shader Code with comments : Pastebin Link 


Settings for middle glass:



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