Nector - New updates and features! (Patreon)
Content

It's been a while since my first post about Nector, and I think it's high time for another update—especially with all the new features that have been added!
Multiple selection

Let’s start by addressing the elephant in the room. This was a big one—it broke Nector’s core functionality, making the app unusable for a significant part of its development and introduced bugs across nearly every part of the app.
So... what exactly went wrong?
Honestly, I made a pretty silly oversight. While building Nector’s core, I just didn’t think about supporting multiple selections. Instead, I designed it to determine the selected object using a single integer variable that acted as an index in the list of objects. Adding multiple selections meant turning that single integer into a list of integers, which ended up causing a cascade of issues. But after some intense debugging and development, I’m happy to say it’s now almost bug-free and ready to go!
Migrating from single to multiple selections also meant a bigger change—every setting had to apply not just to one object, but to a series of objects in the list. This meant replacing simple statements with loops throughout the code. It was a bit of a refactor, but it was necessary to make everything work smoothly with multiple selections.
Applying rounded corners at once to the selected objects.
Clutter-free Sidebar

There’s a completely redesigned sidebar UI, and it looks way cleaner than before. I’m really happy with how it turned out, especially since I was genuinely concerned about how cluttered the previous interface was.
Now, the floating panels are listed as a fixed column for better organization. And don’t worry—you can still make them float if that’s your preference!

I have also added new sliders wherever possible.
The update to the text fields was a core-level change in the UI library Nector uses—the Nex Responsive UI Guidelines (NRUG). This change is reflected everywhere, not just in Nector but also in other apps that will be using the same library moving forward.
Pen Tool

Already mentioned in a quick post long back. Cubic curves now in Nector!
Right click menu

Hotkey support isn’t quite ready in Nector yet, so in the meantime, I’ve designed a right-click menu to fill the gap. It’s not a permanent solution, but it should make things a lot easier for now!
Layers

Preliminary support for Layers has been added! Right now, it’s simply a list of the objects in the file, but this is just the beginning. More features will be coming soon to enhance how layers work in Nector.
Glassmorphism Effect

I’ve added a new glassmorphism effect, making it much easier to get that sleek, glassy look with background blur. This feature automatically enables a few effects together, so you don’t have to toggle them manually to achieve the desired style. It’s a real time-saver and adds a nice visual touch!
New support for snapping and guides. Watch the video in this post to know more - CLICK HERE
Release is coming soon so stay tuned!
Files
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