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Attention Romans!

We are happy to announce that the new version of Rome will be releasing soon - on November 3rd! This will be a massive update with many new features and extra content. In the center of it, you'll see the new slave skill-tree system. From now, different slaves will have different abilities (positions, stamina, endurance.. etc') as well as looks! You'll be able to improve and level your slave and make it more and more valuable. 

You'll also be able to (finally) sell your slaves and make some real profit. 

This is a very big update and we are (so far) very proud of it. We must say that it makes the slaves feel completely different and a lot better. Can't wait to share it with you guys!

For Glory. And Honor.

The Senate. 

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Comments

Inquisitor

It will be nice to get an idea where this game is heading besides gfx and sex positions. Looking forward.

SlavesOfRome

Of course :) Although, I must admit I'm not exactly sure what you mean. Generally speaking, once we have the skill tree in place and all the customization things are working (as they already are) we can start working on the whole on-line slave market thing and then you'll be able to exchange slaves. We'll also put in more and more slaves so each slave will get it's own story, personality, and unique skill tree you can build.

Inquisitor

What I mean is that the game has to evolve beyond being a 3D H scene player. I'd like to see more meaningful slave reactions based on her stats, how she's being treated and her general disposition. We've already got plenty of VR/non VR H scene players on Patreon and I think this has to go in a different direction ASAP. Hope this helps in clearing up what I meant`?

Inquisitor

Uhm, what I mean is that "indie-AAA" gfx and animations is not gonna cut it in the long run. Us guys need you to concentrate on making a great game! :)

SlavesOfRome

I completely agree :) - however, before the do this content, we need to finish with the systems in the game programming wise (skill trees, model body modifications, market etc') - we sure want meaningful interactions with slaves, but (just being honest here) - game pipeline wise it only makes sense to work on it after the basic game systems are done.. otherwise we'll get into an endless production time for the game and we rather deliver it as we promised, in about a year. So - it's coming :) - the next build will focus on the skill tree of the slaves but the one after it is supposed to be pretty content heavy ;)

Inquisitor

Trust me as an experienced dev I know that things take time. ;) to keep me interested there has to be some actual gameplay. For instance, I like where you're going with the thrust mechanism, because that's indicating to me that you aim for actual gameplay and not just a scene player. There's just much to do on making responses, expressions, demeanor and training. :)

Orion4411

Will it be releasing nov 15th or nov 3rd?

SlavesOfRome

Oh!! Sorry for the mistake in the text! It will release on the 15th as the picture and title state