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I'm going to start working on the Oblivion followup soon.  If there is anyone who wants to ask a question or has a comment related to the video you should do so in the comments here as I'll be more likely to see it.  You should also indicate if you don't want your Patreon name shown in the followup, I can easily crop names out.

Comments

Matthew Morel

You mentioned seemingly off hand in the oblivion video that you thought of doing a heavily modded play through to show the potential of mods for oblivion. Out of curiosity what are the mods you use to fix your biggest oblivion gripes?

MK

Both Morrowind and Skyrim take care to introduce players to most of the factions along the Main Quest. First quests of Morrowind main quest involve members of the Thieves, Fighters and Mages guilds for example, not to mention mayor political factions' involvement in both. Oblivion doesn't do that. Why do you think is that, why the main quest is not used as a starting point for other questlines. Sincerely, Suck Curio's Finger

ERRORnoname

What are your feelings on the community your channel has attracted? What about the wider Elder Scrolls fanbase?

Big Zeal Energy

If there was one unknown answer or source to a theory you had about the creation of oblivion, or Morrowind, what would it be? Alternatively, is there a part of the creative process on this video you dreaded doing, what was a part you really enjoyed? Thanks for all the work and great video Pat

Tetramorre

Do you enjoy Oblivion more or less now after breaking it down so thoroughly?

Impulse Squared

Go ahead and show my name, I don't mind! My question is, what about the direction they took Sheogorath turns you off about him? When I was younger, it was a little.. strange and jarring when the change just suddenly happened between Morrowind and the Shivering Isles DLC, but I found myself.. not necessarily *liking* it, but *understanding* it. It gave him a little more character and depth, much as Umbra being tied in some fashion to Clavicus Vile gave some depth to him, too. They took some of what already existed and gave it a twist to add some more depth to the lore of those things and people, and while I feel rather neutrally about it ("Oh. Huh. That's.. neat, I guess, sure. I can see that."), I want to try and better understand the more negative viewpoint.

Planescaped

Not so much a question as just a comment on Kvatch. I remember when the game came out, and I was a derp 11th grader, that even then I found the city's perpetual state of destruction to be utterly immersion ruining. I can remember returning to the city late in the game and walking around and it was like the place was frozen in time. It's a feeling that has stuck with me. As it pulled back the curtain and made me start to reexamine other parts of the game, ending up kind of killing a lot of my enjoyment. So hearing they cut out a major questline to rebuild and rule Kvatch really irks me. As also back then I was certain a DLC would address what I thought to be a horrible, glaring oversight in the game.

Millhouse Nancy Metz

you should release the thumbnails for these videos, I want to make the Pompeii one my desktop

rooksby

Can you expand on which plotlines and questlines in particular would break if diegetic teleportation magic was actually implemented? On that note, it feels like throughout the entire video, you're also trying to imply how deeply rooted and intertwined Oblivion's narrative problems are—with the dialogue system being severely restrictive because of everything being voiced, leaving little room for reading, stemming from quest design that had non-diegetic fast travel and waypoint markers in mind, which lends to heavier story urgency than player agency, along with the essential tag for NPCs prohibiting a bunch of branching storylines based on character deaths—it sounds like it would suffocate any of the creativity the Morrowind writers had, is this right? I feel like the way you left us off at the end was to also allow the audience a similar realization that you had; that while you had laid Oblivion's gameplay flaws bare, it goes to show just how massively cucked the rest of the game is because of design choices both narratively and mechanically. Anyway, thanks for the retrospective, I've been playing a "vanilla plus" modlist (Through The Valleys by PushTheWin) and listening to your analysis of each major faction/questline after I finish them. Your analyses affirm both the time I spent playing lately, and my gripes over a bunch of pixels—it feels worthwhile because I know at least one other person is just as, or even more invested than I am. So, thanks Pat. Thank you so much.