Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • (ALPHA) Map Builder Recode.zip

Missing 1 full-res photo, 1 file, as this post has not yet been imported.

Content

After 3000 new lines of code, I'm finally ready to launch the first ALPHA test for the standard gta5-mods version of Map Builder. I have NOT tested this version out for myself yet so it might not work correctly. This is a very early release and I still have plenty of work to do. If you wish to test out the ALPHA version you may download the .ZIP from this post. Thank you!

ALPHA : Project Recode

Some of the following updates are in ALPHA and may not work correctly:

  • Recoded "def_props.ytyp" Definition Entries From Scratch
  • Added "_manifest.ymf" For Map Builder Objects
  • Added Clip Dictionary Support For Map Builder Objects
  • Removed Locked Hash Codes (.ytyp/.ymf Are Now Readable)
  • Every Drawable Object Now Has Its Own High Resolution Texture Dictionary
  • Add Custom Textures To Any Object Using Texture Dictionary
  • Added Water/Fire VFX
  • Added "44" New Objects Featured By @emme10
  • Removed "12" Objects From Map Builder
  • Fixed Invalid/Invisible Object Bug
  • Fixed dlclist.xml Bug

Special thanks to @emme10 and all of my patrons over at Patreon.com/OmegaKingMods

Files

Previews only

Comments

No comments found for this post.