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Introduction

Map Editor, Menyoo, and CodeWalker allows you to load Map Builder props and maps into the game. It's up to you to decide which is best for you. Also, keep in mind the format that each prop loader supports.

Supported Prop Loaders & Formats

  • Map Editor (supports .xml format) F7 opens menu
  • Menyoo (supports .xml format) F8 opens menu
  • CodeWalker (supports .ymap format) T opens tools menu

Converting XML to YMAP

You could potentially do this manually, although it is time consuming. An imperfect map conversion tool exists for this purpose. Some props might not align with 100% accuracy after converting. The only way to avoid this currently is to manually convert the map, or use CodeWalker for future builds. Download XML to YMAP tool

Installing XML or YMAP Files

  • example.xml Place XML maps into main GTA V Directory and load through Map Editor/Menyoo (GTA V>)
  • example.ymap Place YMAP maps into custom_maps DLC using OpenIV in edit mode (GTA V> mods> update> x64> dlcpacks> custom_maps> dlc.rpf> x64> levels> gta5> _citye> maps> custom_maps.rpf) note: your map will load on game startup.

CodeWalker Basics

getting started:

  • once everything is installed, start up codewalker
  • click the "<<" at the top right to open the menu
  • select "enable mods" and "enable dlc" checkbox
  • make sure "mapbuilder" is selected as the "dlc level"
  • press "T" to toggle toolbar
  • open "project window" from the toolbar
  • in the project window, select "file/new/ymap file"
  • at this point, you should be ready to start building!

creating and saving:

creating

  • click "add entity" from the toolbar
  • in the project window, type the exact name of any object in the "archetype" space (you may refer to the ObjectList provided with Map Builder)
  • use the toolbar tools to place your object (scale is not yet supported)

saving

  • once you have finished object placement, select ".ymap" from the project window
  • click on "calculate all flags" and "calculate extents"
  • while ".ymap" is selected in the project window, select "file/save/.ymap"

Installing Map Builder Requirements

How to install ScriptHookV / ScriptHookV .NET / Menyoo / ObjectSpawnUnlocker:

  • Place all .asi, .dll, and .xml files into the GTA V game directory/folder.

How to install Map Editor: (DO NOT update NativeUI)

  • Place all files included with Map Editor into scripts folder. (make scripts folder if you don't have one)

Download Links:

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