Converting PF1 Spells to Starfinder 1e: Icon of Advancement (Patreon)
Content
This is part of a long-running series where I convert PF1 spells into SF1 spells. (You can find an index of all the PF1 spells I have already converted here.) The series died off when I became so sick at the end of 2022, and I am only now picking it up again. The idea is to (eventually) convert every PF1 spell to Starfinder that doesn't already have a clear Starfinder equivalent.
While I am overall going through PF1 spells in alphabetical order, currently I'm converting all the PF1 symbol, glyph, and rune spells, so I can then convert the absorb rune spell (which will affect my 'emoji, glyph and icon' spells).
Today I am doing rune of durability, which was originally a spell for dwarves, only increased an items HP, and was permanent. I adapted those elements to St5arfinder, but did so in a way that better matches Starfinder's approach to access to defining equipment, access to exclusive abilities, and permanent magic.
(Art by Max)
Icon of Advancement
Class technomancer 3, witchwarper 3
School transmutation
Casting Time1 minute
Range touch
Target equipment touched (see text)
Duration 24 hours (see text)
Saving Throw Will negates (object); Spell Resistance yes
You create a magic icon, like a holographic computer program icon, and place it on a piece of equipment you touch. The icon often uses symbols indicating improvement, defense, or advanced technology, as selected by you. This spell can only target equipment that can be worn or carried by, and is designed to be used by, a Large or smaller person. The equipment's item level increases by 5, to a maximum equal to your caster level, for the duration of the spell (affecting all calculations directly based on item level, but not any other aspect of the equipment such as damage dealt, defenses granted, abilities, or size). If an object has more than one icon spell on it, only the oldest icon spell has any effect.
When you cast icon of advancement, you can choose to expend 1 Resolve Point. If you do so, the duration of the spell becomes permanent but you cannot recover the expended Resolve Point. Any time you recuperate* you can choose to recover the Resolve Point expended when you cast this spell, immediately ending the associated icon of advancement.
Special: A dwarf or character with 3 or more levels of mechanic can learn this spell as a 3rd level spell for any spellcasting character class they have.
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