Horrifically Overpowered Class Features for Pathfinder 1e - The Druid (Patreon)
Content
I am continuing the work to create Horrifically Overpowered core class features, which began with Horrifically Overpowered Fighter Class Features (which covers why I still do Horrifically Overpowered products and articles, and gives the Horrifically Overpowered Class Feature feat to access these class features). Today, we're doing Horrifically Overpowered Druid Class Features.
Paying members of this Patreon also have access to an Index of Horrifically Overpowered Content, which I will update every time a new Horrifically Overpowered products or article goes up.
I am ALSO going to be replacing my paying-member-exclusive Tavern Thursday posts with Horrifically Overpowered Hybrid Classes, at least for a bit. This moves the hybrid classes (arcanist, bloodrager, brawler, hunter, investigator, shaman, skald, slayer, swashbuckler, and warpriest) way up in terms of how soon they get done. If there's negative feedback to replacing the tavern posts, I may switch back.
Horrifically Overpowered Druid Class Features
You access these class features with the Horrifically Overpowered Class Feature feat (see the Fighter article or Index, both hyperlinked above).
(Art by Bruno)
Horrifically Overpowered Druid Class Skills (Horrifically Overpowered): When you are wild shape, you can still use any druid class skill you are trained in. This includes being able to use tools required for the skill, such as being able to use a healer's kit or riding in a saddle.
Horrifically Overpowered Druid Weapon and Armor Proficiency (Horrifically Overpowered): When you are in wild shape, any magic properties of magic weapons you have on your person that you gain proficiency with as a drui can be applied to a natural attack you gain in your wild shape. Each weapon qualities can only apply to one natural weapon, and each natural weapon can only gain properties from one magic weapon. Additionally, the magic properties of any armor and shield you are wearing that you gain proficinecy with as a druid continues to function while you are in wild shape.
Horrifically Overpowered Spontaneous Casting (Horrifically Overpowered): For each level of druid spell you can cast, you may select one druid spell you can spontaneously cast, the same way you spontaneously cast summon nature's ally spells.
Horrifically Overpowered Bonus Languages (Horrifically Overpowered): You gain permanent speak with animals and speak with plants spell-like abilities, Natural Spell, and the ability to speak any language you know while in wild shape.
Horrifically Overpowered Nature Bond (Horrifically Overpowered): You gain both an animal companion, and two domains from the nature bond list of domains (gaining one domain spell slot per spell level). Alternatively you can gain an animal companion and the druidic herbalism nature bond, or two domains and the druidic herbalism nature bond.
Horrifically Overpowered Nature Sense (Horrifically Overpowered): You gain favored terrain as a ranger with a class level equal to your druid level +2.
Horrifically Overpowered Wild Empathy (Horrifically Overpowered): You add your Wisdom modifier +3 as the bonus for your wild empathy checks, and can attempt wild empathy as a move action.
Horrifically Overpowered Woodland Stride (Horrifically Overpowered): You gain immunity to spells that affect the ground, thorns, vines, or spikes, including all spells that work like entangle, create pit, and spike stones (even if those spells also have additional effects).
Horrifically Overpowered Trackless Step (Horrifically Overpowered): You cannot be detected with tremorsense or scent. You can apply both the base trackless step ability, and this expanded one, to all creatures of your choice within 10 feet per druid level.
Horrifically Overpowered Resist Nature's Lure (Horrifically Overpowered): You gain spell resistance equal to 15 + your druid class level against spells resist trackless lure affects.
Horrifically Overpowered Wild Shape (Horrifically Overpowered): You can use wild shape as a move action, swift action, or reaction. If you are knocked unconscious or killed while in wild shape, you may choose to assume your normal form and be the recipient of a breath of life spell cast at your druid class level. In this case you cannot use wild shape again until you next regain your daily spell slots.
Horrifically Overpowered Venom Immunity (Horrifically Overpowered): You can apply your venom immunity to all creatures of your choice within 10 feet per druid level.
Horrifically Overpowered A Thousand Faces (Horrifically Overpowered): You can use this ability in any form, not just your normal form.
Horrifically Overpowered Timeless Body (Horrifically Overpowered): You are immune to energy drain and any negative energy effects, including channeled negative energy.
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