Horrifically Overpowered Class Features for Pathfinder 1e - The Shaman (Paid Patron Excusive!) (Patreon)
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Yep, it's another paying-member-exclusive Thursday posts, Horrifically Overpowered Class Features for the Hybrid and Occult character classes of Pathfinder 1st edition. This goes along with the paying-member-exclusive Index of Horrifically Overpowered Content, which I will update every time a new Horrifically Overpowered products or article goes up. The index also has the Horrifically Overpowered Feat I suggest using to allow characters to access these HO class features.
Today I'm tackling the Shaman, a class I honestly think a lot of PF1 fans are sleeping on.
("How do you know she's Horrifically Overpowered?" "Look at her spear!" Art by warmtail.)
Horrifically Overpowered Shaman Class Skills (Horrifically Overpowered): You and your spirit animal can both use the better of your total skill bonus or the spirit animal's total skill bonus for any Shaman class skill, and can speak, read, and understand any language either of you speak, read, or understands. Your spirit animal can do this even if it normally would not have the appropriate appendages, such as a pig making a heal check. The spirit animal's anatomy shifts as needed to attempt the skill.
Horrifically Overpowered Shaman Weapon and Armor Proficiency (Horrifically Overpowered): You and your spirit animal can both use any weapon or armor you gain proficiency through the Shaman class. Your spirit animal can do this even if it normally would not have the appropriate appendages, such as a crow using a longbow and wearing chainmail. The spirit animal's anatomy shifts as needed to use the weapon (which remains the size it would be for you to use it, rather than resizing to the spirit animal), and armor resizes and reshapes to fit the spirit animal (even nonmagical armor).
You and your spirit animal both gain any natural weapons or natural armor either of you have, and are proficient with any natural weapons gained. If you both have natural armor or the same natural weapon, you use the better of the two options. Natural weapons are not resized.
Horrifically Overpowered Spirit (Horrifically Overpowered): When you select your spirit, you also get one Oracle revelation from the mystery with the same name as your spirit. You must meet the revelation's prerequisites, using your Shaman level as your Oracle level. If you select a spirit that does not have a matching mystery, you and your GM agree on a mystery for you to gain access to. Each time you gain a shaman hex (but not wandering hex), you also select an additional revelation.
Horrifically Overpowered Spirit Magic (Horrifically Overpowered): You gain additional spirit magic spell slots per day of each shaman spell level you can cast equal to your Wisdom bonus.
Horrifically Overpowered Hex (Horrifically Overpowered): Your spirit animal can use any of your hexes, using its own standard action to do so.
Horrifically Overpowered Wandering Spirit (Horrifically Overpowered): You can change your wandering spirit as a full action. You may do this an unlimited number of times per day, however, if you gain access to spirit powers with a limited number of uses you must count all the uses of a spirit power of that level that has a limited number of uses per day against the total number available of any spirit power you gain.
Horrifically Overpowered Wandering Hex (Horrifically Overpowered): You can change your wandering hex as a full action. You may do this an unlimited number of times per day, however, if you gain access to a hex with a limited number of uses you must count all the uses of a wandering hex with limited uses per day against the total number available of any wandering hex you gain.
Horrifically Overpowered Manifestation (Horrifically Overpowered): You gain the manifestation of any wandering spirit you are currently accessing.
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