Horrifically Overpowered Class Features for Pathfinder 1e - The Oracle (Patreon)
Content
While I have finished all the core classes (and their unchained variants), and as Patron-exclusive posts all the hybrid and occult classes (see the Index of all Horrifically Overpowered content), I still have a few base classes to do (oracle, shifter, summoner and unchained summoner, vigilante, and witch), and two alternate classes (ninja and samurai).
I am a BIG fan of the oracle. That's not to say I might not tweak it if I was making a new version of Pathfinder 1st edition, but the core concept of a spontaneous divine spellcaster with mysteries rather than domains is great. In those games where the players want a GM-run PC-style character as a divine support character (often a healer) I almost always make an Oracle, because a spontaneous caster is just MUCH easier for me to run as a GM, and mysteries often allow an Oracle to focus on a narrow group role.
Horrifically Overpowered Oracle Class Features
You access these class features with the Horrifically Overpowered Class Feature feat (see the H.O. Fighter article, or Index).
(A Horrifically Overpowered blind oracle of nature is about to EFF someone up. Art by warmtail.)
Horrifically Overpowered Oracle Class Skills (Horrifically Overpowered): Divine power and inspiration affect everything you do. For every Oracle class skill that is not based on Charisma, you can use your Charisma bonus in place of the skill's normal ability modifier. Any time you fail a Oracle class skill check with a skill that is normally Charisma-based, you may expend an Oracle spell slot as a free action to reroll the check with an enhancement bonus equal to the level of the spell slot expended.
Horrifically Overpowered Oracle Weapon and Armor Proficiency (Horrifically Overpowered): When you hit a target with a weapon you gained proficiency with through the Oracle class, you can expend a spell slot to for the target to make a Fortitude or Will save (whichever of their saves is lowest) with a DC of 10 + your Charisma bonus + the spell slot's level. If they fail their save, they suffer the negative effects of your curse for 1d6 rounds, +1 round per level of the spell slot.
You can also do this when a target within 400 feet +40 feet per your Oracle level hits you with an attack requiring an attack roll, and you are wearing armor (or wielding a shield) that you gained proficiency with through the Oracle class.
You can use this ability once per day, plus one time per 4 full Oracle levels, without expending a spell slot. It acts as if you had expended the highest-level spell slot available to your class.
Horrifically Overpowered Mystery (Horrifically Overpowered): Select a total of three mysteries. You gain all the class skills and bonus spells of all these mysteries. At 18th and 19th level, you can select one of these mysteries to gain the final revelation for. You gain the remaining final revelation at 20th level. When you select a revelation, you may select it from any of these mysteries.
Horrifically Overpowered Oracle's Curse (Horrifically Overpowered): You gain a second curse. For both your original curse and this second one, you decide what effects of the curse granted at your level you have. For example, you can (and why wouldn't you?) decide to keep all the positive effects of your curse, and not take any of the negative effects. Each day when you regain your spell slots, you may also decide to gain a third curse for one day. You take all the effects of this curse until you next regain your spell slots.
Horrifically Overpowered Revelations (Horrifically Overpowered): Each time you gain a revelation, you may also select a second revelation. Every day when you regain your spell slots, you may select new revelations, replacing one or more of the revelations you have with different revelations you meet the qualifications for.
Horrifically Overpowered Final Revelation (Horrifically Overpowered): Once per week, you can cast a 9th-level spell from any spell list as a spell-like ability.
SUPPORT
I try not to mention this mroe than once a mnth or so, but while I am in remission for my cancer, the medical bills are still p[iling up. Some are a year or two old and only now coming out of the long appeals processes to get them down as low as I can. Others are new, as being in remission but having used radiation means I have testing to do every 6 months for years... and that's expensive.
I have a GoFundMe to help with costs. Every dollar helps.
https://www.gofundme.com/manage/help-owen-kc-stephens-fight-cancer/donations
(And yes... I still need to smash that mug!!)