Horrifically Overpowered Class Features for Pathfinder 1e - The Official Shifter (Patreon)
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If you want more context on this article, just go check out the Horrifically Overpowered Fighter Class Features article. Paying members of this Patreon also have access to an Index of Horrifically Overpowered Content, which I will update every time a new Horrifically Overpowered products or article goes up.
Almost there. SO close to having done Horrifically Overpowered class features for EVERY official Paizo class. And now, it's time to do the Shifter.
My original PLAN for this moment was to do features for MY version of the Shifter, rather than Paizo's. The issue with that is that would mean I hadn't really done 'every official Paizo class' for PF1. Which... no no one is forcing me to follow that guideline. But I'm a completionist, so it's going to GNAW at me if I don't do HO class features for the OFFICIAL Shifter.
So... I'm going to have to do this twice. Dang it, always making more work for myself...
Horrifically Overpowered Official Shifter Class Features
You access these class features with the Horrifically Overpowered Class Feature feat (see the Fighter article, or Index).
(The shifter is actually the character in BACK. Art by Marian.)
Horrifically Overpowered Official Shifter Class Skills (Horrifically Overpowered): For each minor aspect you have, select two skills. These cannot be Int-based skills. When using that aspect (or greater versions of that aspect, and including chimeric aspects that include it), you gain Skill Focus and one bonus rank per Shifter level in those skills. This cannot exceed your class level. While in the related aspect, you also gain skill unlocks for those skills as if you had 5 more ranks than your true total number of ranks.
Horrifically Overpowered Shifter Weapon and Armor Proficiency (Horrifically Overpowered): You gain Weapon Focus with claws. At 2nd level, and ever Shifter level thereafter, you gain an additional bonus combat feat that applies to claws. You treat your Shifter level as Fighter levels for purposes of qualifying for these feats. Any feat you have that applies to your claws you can also apply to all other natural weapons to which it can apply.
When you are wearing no armor, you gain a Dodge bonus to AC equal to your Charisma bonus, +1 per 4 Shifter class levels. This is in addition to Defensive Instinct.
Horrifically Overpowered Bonus Languages (Horrifically Overpowered): You have a permanent speak with animals. You also have a permanent tongues that functions only with elementals, fey, and creatures of the air, earth, fire, and water subtype. You gain a bonus to Sense Motive checks with such creatures equal to your Shifter level.
Horrifically Overpowered Shifter Aspects (Horrifically Overpowered): You have 3 more shifter aspects than normal, and can have 1 aspect active at all times without using your minutes/day of this ability.
Horrifically Overpowered Shifter Claws (Horrifically Overpowered): You gain a primal pool. This functions as a magus's eldritch pool, but uses your Wisdom bonus and Charisma modifier. When you use it, it applies to all your natural attacks, and it never applies to unarmed or manufactured weapons.
Horrifically Overpowered Wild Empathy (Horrifically Overpowered): You can cast charm animal at will as a move action, as a spell-like ability. The save DC is 4 higher than normal.
Horrifically Overpowered Track (Horrifically Overpowered): As long as a creature leaves tracks on the ground, you cannot fail to track it. You can also track creatures moving through water (-10 to your Survival check), air (-20 to your Survival check), and even teleporting or changing planes (-30 to your Survival check).
Anytime you successfully track a creature, you can also make a check to identify the creatures and it's special powers of vulnerabilities. The DC for this check is calculated as it is for Knowledge kills, but you can use either the appropriate Knowledge skill or Survival to make the check, whichever is better. If using Survival, you are also allowed to add any appropriate bonuses from favored enemy and favored terrain.
Horrifically Overpowered Woodland Stride (Horrifically Overpowered): Natural terrain features that grant concealment or cover less that total concealment or cover to not affect your Perception or attacks.
Horrifically Overpowered Wild Shape (Horrifically Overpowered): You can use wild shape as a move action, swift action, or reaction. If you are knocked unconscious or killed while in wild shape, you may choose to assume your normal form and be the recipient of a breath of life spell cast at your Shifter class level. In this case you cannot use wild shape again until you next regain your daily spell slots.
Horrifically Overpowered Trackless Step (Horrifically Overpowered): You cannot be detected with tremorsense or scent. You can apply both the base trackless step ability, and this expanded one, to all creatures of your choice within 10 feet per Shifter level.
Horrifically Overpowered Chimeric Form (Horrifically Overpowered): You can take on one more form than normal using this ability, or its greater version.
Horrifically Overpowered Greater Chimeric Form (Horrifically Overpowered): You can take on one additional form when using this ability.
Horrifically Overpowered A Thousand Faces (Horrifically Overpowered): You can use this ability in any form, not just your normal form.
Horrifically Overpowered Timeless Body (Horrifically Overpowered): You are immune to energy drain and any negative energy effects, including channeled negative energy.
Horrifically Overpowered Final Form (Horrifically Overpowered): When you wild shape, select two animal forms. You can select whichever of those animal's value you want for all ability scores and natural armor, and gain all the movement forms, environmental adaptations. natural attacks, special attacks, and special qualities that either form could give you.