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If you want more context on this article, check out the Horrifically Overpowered Fighter Class Features article. Paying members of this Patreon also have access to an Index of Horrifically Overpowered Content, which I will update every time a new Horrifically Overpowered products or article goes up.

I already did Horrifically Overpowered class features for the Official Shifter Class. But I did my own revised version of the Shifter already, and now I want to give IT the Horrifically Overpowered class feature treatment.

And... wow. Are some of these HORRIFICALLY overpowered!

(Yep, when you are a Horrifically Overpowered Shifter, you can even make a big Bull Helmet seem cool! Art by Alexandra Petruk.)

Horrifically Overpowered Official Shifter Class Skills (Horrifically Overpowered): Each time to use a shifter aspect or wild shape, select two skills that are not Int-based skills. Gain Skill Focus and one bonus rank per Shifter level in those skills (to a maximum number of ranks per skill equal to your class level). You also gain skill unlocks for those skills, calculating what unlocks you receive as if you had 5 more ranks than your true total number of ranks.

These benefits last until you end the shifter aspect or wild shape, or enter a new shifter aspect or wild shape and select new skills.

Horrifically Overpowered Shifter Weapon and Armor Proficiency (Horrifically Overpowered): You gain Weapon Focus with claws. At 2nd level, and every Shifter level thereafter, you gain an additional bonus combat feat that applies to claws. You treat your Shifter level as Fighter levels for purposes of qualifying for these feats. Any feat you have that applies to your claws you can also apply to all other natural weapons to which it can apply.

When you are wearing no armor or wooden armor, reduce hit point damage taken from any source by an amount equal to half your Shifter level.

Horrifically Overpowered Shifter Aspects (Horrifically Overpowered): You have 3 more shifter aspects than normal, and can have 1 aspect active at all times without using your minutes/day of this ability.

Horrifically Overpowered Shifter Claws (Horrifically Overpowered): You gain a primal pool. This functions as a magus's eldritch pool, but uses your Wisdom bonus and Charisma modifier. When you use it, it applies to all your natural attacks, and it never applies to unarmed or manufactured weapons.

Horrifically Overpowered Wild Empathy (Horrifically Overpowered): You can cast charm animal at will as a move action, as a spell-like ability. The save DC is 4 higher than normal.

Horrifically Overpowered Fast Movement (Horrifically Overpowered): You gain a permanent haste ability that affects only you, and that does not treat the increase to movement speed as an enhancement bonus (instead becoming an untyped increase to movement speed). This is not considered a haste effect, and thus stacks with other haste effects (including the normal haste spell). If your permanent haste is dispelled, it is restored as a free action at the beginning of your next turn.

Horrifically Overpowered Defense Instinct (Horrifically Overpowered): You add +1/4 of your Shifter level to the AC bonus granted by this ability (minimum of +1 AC).

Horrifically Overpowered Track (Horrifically Overpowered): As long as a creature leaves tracks on the ground, you cannot fail to track it. You can also track creatures moving through water (-10 to your Survival check), air (-20 to your Survival check), and even teleporting or changing planes (-30 to your Survival check).

Anytime you successfully track a creature, you can also make a check to identify the creatures and its special powers of vulnerabilities. The DC for this check is calculated as it is for Knowledge kills, but you can use either the appropriate Knowledge skill or Survival to make the check, whichever is better. If using Survival, you are also allowed to add any appropriate bonuses from favored enemy and favored terrain.

Horrifically Overpowered Shifter Senses (Horrifically Overpowered): Double the bonus to Perception granted by this ability. Each time it grants you a sense selection, you may instead select two sense picks.

Horrifically Overpowered Wild Shape (Horrifically Overpowered): You can use wild shape as a move action, swift action, or reaction. If you are knocked unconscious or killed while in wild shape, you may choose to assume your normal form and be the recipient of a breath of life spell cast at your Shifter class level. In this case you cannot use wild shape again until you next regain your daily spell slots.

Horrifically Overpowered Woodland Stride (Horrifically Overpowered): Natural terrain features that grant concealment or cover less than total concealment or cover do not affect your Perception or attacks.

Horrifically Overpowered Shifter's Fury (Horrifically Overpowered): Your natural attacks all count as primary natural attacks, whether used alone or with manufactured weapons.

Horrifically Overpowered Speak With Animals (Horrifically Overpowered): You can use this ability at will, and it also allows you to communicate with fey, magic beasts, and plants.

Horrifically Overpowered Chimeric Aspect (Horrifically Overpowered): You can take on one more form than normal using this ability, or its greater version.

Horrifically Overpowered Greater Chimeric Aspect (Horrifically Overpowered): You can take on one additional form when using this ability.

Horrifically Overpowered A Thousand Faces (Horrifically Overpowered): You can use this ability in any form, not just your normal form.

Horrifically Overpowered Timeless Body (Horrifically Overpowered): You are immune to energy drain and any negative energy effects, including channeled negative energy.

Horrifically Overpowered Final Aspect (Horrifically Overpowered): When you wild shape, select two animal forms. You can select whichever of those animal's values you want for all ability scores and natural armor, and gain all the movement forms, environmental adaptations, natural attacks, special attacks, and special qualities that either form could give you.

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Comments

Alzrius

Minor error: for the armor proficiency, it says that it functions when you're wearing "no armor or wooden armor armor."