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It's time for the weekly Pathfinder 1e content available to all members! This time it's new options for the dweomerlak class I released earlier, a Pathfinder 1st-edition class designed to use lots of magic... and next to no spells.

These follow the rules for the magic art and eldritch expertise class features unless otherwise noted.

(A dweomerlak doesn't have many spells, but they often have the one exact spell they need by higher levels. Art by Jacob Blackmon.)

Magic Art: The following options are added to the magic arts a dweaomerlak may select from.

Companion: You gain an animal companion, using your class level -4 as your druid level to determine its stats. You must have selected the bloodline, hex, or school magic art to select this magic art. You cannot select this magic art more than once.

Familiar: You gain a familiar, using your class level as your wizard level to determine its stats. You must have selected the bloodline, hex, or school magic art to select this magic art. You cannot select this magic art more than once.

Revelations: You can select one oracle mystery. You do not gain any class skills or spells from the oracle. You may select one revelation from the mystery (using your dweomerlak level as your oracle level for any prerequisite or calculation). You gain an additional revelation from that mystery at 10th level.

Each additional time you select this option, you have two choices. You may select a new revelation from a mystery you have taken with this magic art (but not gain yet another at 10th level), or you may select a new mystery (without gaining any additional revelations from it, but adding it to the list of mysteries you can access with future selections of this magic art).

Powers gained from a revelation that deal or heal 1d3, 1d4, or 1d6 damage (including those that add a static bonus to the die), and that can be used a number of times per day equal to 3 + an ability modifier (or for that number of rounds per day), gains +1d6 additional damage at dweomerlak level 3, and every 3 levels thereafter.

Spell-Like Ability: Select a 1st-level or higher spell from a bloodline, domain, or mystery you have selected with a magic art. The spell must have a spell level no greater than half your class level, and cannot have a focus or material component with a cost. You can cast this spell once per day as a spell-like ability. Each additional time you select this spell you may either select another spell to gain as a spell-like ability (using the same rules as above), or add two additional uses per day to one specific spell-like ability you gained with this magic art.

Eldritch Expertise: The following options are added to the eldritch expertise a dweaomerlak may select from.

Eldritch Arts: You can expend point from your eldritch pool as a swift action to increase the save DC of any one ability gained through the magic arts class feature by +2 for 1 round.

Eldritch Blend: You can expend point from your eldritch pool as a swift action to regain 3 uses of your blended arts.

Least Raw Magic (Sp): You can expend 8 points from your eldritch pool to channel the least form of raw magic into a spell-like effect. This is treated as a 4th-level spell with verbal and somatic components and a casting time of 1 round. Manipulating least raw magic lets you create a wide range of minor effects, doing either of the following things.

*Duplicate any spell of 2nd level or lower, provided the spell belongs to a class you have selected a blessing, bloodline, domain, hex, inquisition, or school from using the magic art class feature (or from the druid spell list, if you have selected the wild shape magic art).

*Duplicate any other spell of 0-level.

A duplicated spell allows saving throws and spell resistance as normal, but the save DC is for a 3rd-level spell. When lesser raw magic duplicates a spell with a material component, you must provide that component and an additional 250 gp diamond material component.

You must be at least 8th level to select this eldritch expertise.

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Ebonbolt

I need to do a dive on this series & dig out all the gems. Which, unfortunately, will add to my to-do list of cataloging classes, archetypes, alternates, & class templates. *sigh*