Nana nana nana NaNa.... Batbear (Patreon)
Content
For the Haste Bear arcanimal art, Jacob gave the creature wolflike ears and evil red beady eyes. A great way to show an ursine creature isn't just another bear.
But some people thought it looked a lot like a bat-bear hybrid. And THAT is, for me, MUCH more interesting than, say, an owl-bear hybrid. So, not an arcanimal, but as a good old-fashioned chimera creature mash-up, here's the Bat-Creature template!
Yep, STILL not done with PF1!
(Hastebear or Batbear, it's Jacob's art!)
Bat-Creature (CR +1)
Add to: Animals, Humanoids, Magical Beasts, or Monstrous Humanoids CR 1/8+CR: 1/8 to 1/4, 1/4 to 12.Type: Animals change to magical beasts, humanoids change to monstrous humanoids. Do not recalculate any other statistics.Modifications: Add +1 to attack rolls and CMB and CMD, +1 Dodge bonus to AC, +1 to saving throws, +1 to Initiative, +2 to all listed skill checks, +1 to ability DCs, and +1 HP per HD.Magic Abilities: Blindsense (Ex): Hearing-based, 120-foot-range.Screech (Su) Once per day as a standard action, a bat-creature can produce an ear-splitting screech that stuns non-bat-creatures in a 20-foot-radius burst or a 40-foot cone (bat-creature's choice). All creatures within the area must make a Fortitude save (DC 11 + 1/2 HD + Con modifier) or be staggered for 1d3 rounds. This is a sonic mind-affecting effect. The save DC is Constitution-based.
Moonless Stalker
The fur of this pointed-ear bear is massive and thick, feeling almost like wire.
(Dire Bear Bat-Creature, CR 8)
Spittle drips from this feral bear’s roaring maw, and its matted fur forms armorlike plates. XP 4,800N Large animalInit +6; Senses blindsense 120 ft., low-light vision, scent; Perception +14
Defense
AC 19, touch 10, flat-footed 17 (+1 Dex, +1 Dodge, +8 natural, –1 size)hp 105 (10d8+50+10)Fort +13, Ref +9, Will +5
Offense
Speed 40 ft.Melee 2 claws +14 (1d6+7 plus grab), bite +14 (1d8+7)Space 10 ft., Reach 5 ft.
Statistics
Str 25, Dex 13, Con 21, Int 2, Wis 12, Cha 10Base Atk +7; CMB +16 (+20 grapple); CMD 27 (31 vs. trip)Feats Endurance, Improved Initiative, Iron Will, Run, Skill Focus (Perception)Skills Perception +14, Swim +21; Racial Modifiers +4 Swim
Ecology
Environment cold forestsOrganization solitary or pairTreasure incidental
Screech (Su) Once per day as a standard action, a moonless stalker can produce an ear-splitting screech that stuns non-bat-creatures in a 20-foot-radius burst or a 40-foot cone (moonless stalker's choice). All creatures within the area must succeed at a DC 21 Fortitude save or be staggered for 1d3 rounds. This is a sonic mind-affecting effect. The save DC is Constitution-based.
Description
Moonless stalkers are massive bat-bear hybrids that can be found primarily in sub-actic forests, especially those often in the shadow of mountains. While normally not as aggressive as typical dire bears, during moonless night, evenings of heavy overcast, thick fog, and especially eclipses, the total dark drives moonless stalkers into feeding frenzies. They attack any large concentration of potential prey, gorging themselves on enough meat to survive without eating for weeks afterwards.