The Games Every ttRPG Designer Should Play At Least ONCE (Patreon)
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I think there are games every ttRPG game designer should play at least a FEW times, for a broad sense of what already exists.
These are first thoughts, off the top of my head, in NO particular order:
1. Hero or Gurps or Mutants & Masterminds
2. 5th ed D&D, or 5.5, or Tales of the Valiant, or compatible
3. 1st or 2nd ed AD&D, or a related OSR
4. 4th ed D&D or 13th Age
5. Call of Cthulhu. Any BRP will do in a pinch, but CoC is really the one you should be sure to play a few times.
6. Car Wars (any)
7. FATE or Fudge
8. Cypher (any)
9. Cyberpunk (I recommend Red, but at least ONE of them)
10. Shadow of the Demon Lord
11. Smallville RPG (yes THAT one, specifically)
12. At least ONE game using the "Roll & Keep" system, designed by Dave Williams and John Wick. I recommend 7th Sea.
13. D&D 3rd or 3,5 ed, or Pathfinder 1st ed or Starfinder 1st ed.
14. Pathfinder or Starfinder 2nd ed.
15. Dread or 10 Candles
16. Amber Diceless or Lords of Gossamer and Shadow
17. Castle Falkenstein (original rules) or Deadlands (original rules)
18. World of Warcraft (yes, the mmorpg)
19. Any LARP. TWO Larps is best, one focused on social interactions and investigation, one on combat with foam weapons, but doing ONE is crucial.
20. Blades in the Dark
21. Any AGE game. I'm partial to Fantasy AGE 2e.
22. Apocalypse World or Monster of the Week.
23. Shadowrun (any edition)
24. Any Palladium game. If RIFTS, ALSO play the Savage World RIFTS. In fact, it's a GREAT idea to play Palladium Rifts, Savage Worlds RIFTS, Pazio Pathfinder, and then Savage Worlds Pathfinder. You can learn a LOT about game design that way.
25. Mork Borg or a good compatible.
26. Fiasco
27. Burning Wheel
28. Dungeon or Hero Quest or Descent
29. Gamma World or Darwin's World
30. Baldur's Gate 3.
Edited to add:
31. Bluebeard’s Bride (suggested by Shay Snow)