Home Creators Posts Import Register Favorites Logout

Content

I explain what I am doing, and why, in the first article in this series, here.

Links to all my Pathfinder First Edition Combat Trick articles can be found in the Paying-Patron-Exclusive Pathfinder First Edition Index, along with links to tons of other PF1 articles. Paid Patrons can also go to the Missing Combat Trick Compilation Page, which has all the rules from all these articles lightly edited and compiled.

Here's the next 20 "Missing" Combat Tricks for Pathfinder First Edition!

Combat Tricks

Each of the following Combat Tricks is related to the combat feat with the same name as the trick.

Aquatic CombatantYou can spend 1 stamina point to do full damage with any one melee attack made underwater.

Archon DiversionYou can spend 4 stamina points to gain a +4 bonus to AC against the attack you divert to yourself.

Archon JusticeYou can spend 5 stamina points to grant all threatening allies an attack of opportunity against the attacker even when the diverted attack misses you or fails to damage you.

Archon StyleYou can spend 2 stamina points to grant this feat's bonus to AC to allies against all melee attacks the opponent makes before the beginning of your next turn.

Arcing WeaponYou can spend 3 stamina points to use this feat with a spell that makes multiple attacks (such as scorching ray) without losing all but one of the attacks, though only one benefits from the augmentation from this feat.

(A necromancer fires off some death bolts with an Arcing Weapon combat trick. Art by Kalleeck.)

Arming GrabIf you succeed at a disarm attempt without using a weapon and choose to pick up the disarmed weapon, you can spend any number of stamina points to extend the benefits this feat grants you with that weapon for a number of rounds equal to half the stamina points you spend.

Armor AdeptYou can spend 2 stamina points to not suffer the drawback of an armor modification you have not selected with this feat for 1 minute.

Artillery TeamYou can spend 5 stamina points to fire a Large light crossbow, heavy crossbow, or musket without having another character with this feat adjacent to you. You must reload the weapon normally yourself.

Ascetic FormIf you are already spending 2 stamina points to use Ascetic Style with a weapon, you can spend 2 more stamina points to use this feat with the same weapon for 1 round.

Ascetic StrikeYou can spend up to 8 stamina points to increase the effective monk level you use to determine the damage of a weapon for one attack by +1 per 2 stamina points spent.

Ascetic StyleYou can spend 2 stamina points to use this feat with any melee weapon for 1 round.

Asura SightYou can spend up to 4 stamina points to increase the level of rogue a creature must be to flank you by +1 per stamina point until the beginning of your next turn.

Asura SpellrendYou can spend 4 stamina points to increase the caster level of your dispel check by +2.

Asura Style You can spend 4 stamina points to increase the save DC of this feat by +1 for a single attack.

Awesome BlowYou can spend up to 6 stamina points to send the target an additional 5 feet per 2 stamina points spent.

Awesome ChargeYou can spend up to 6 stamina points to send the target an additional 5 feet per 2 stamina points spent.

Awesome ThrowYou can spend up to 6 stamina points to send the target an additional 5 feet per 2 stamina points spent.

Azata MischiefYou can spend 4 stamina points to gain a +2 bonus to the CMB check to perform the trip maneuver allowed by this feat.

Azata SprintYou can spend 2 stamina points to increase your speed and the distance for which you can ignore difficult terrain by +10 feet for 1 round.

Azata StyleWhen you move a distance greater than your speed on your turn, you can spend a number of stamina points up to double your Dexterity bonus. If you do, until the start of your next turn, you gain an increase to the dodge bonus granted by the Azata Style feat equal to half the number of stamina points you spent.

SHAMELESS PLUG

Soon I'll be running a Kickstarter for the Ultimate Spellbook, a project to have OGL-compliant versions of EVERY official spell for Pathfinder First Edition in ONE pdf, and print books that present all the Arcane, Divine, and Psychic spells!

Sign Up to be notified when we go live!

Files

Comments

No comments found for this post.