EVEN More Missing Combat Tricks for Pathfinder First Edition (Patreon)
Content
I explain what I am doing, and why, in the first article in this series, here.
Links to all my Pathfinder First Edition Combat Trick articles can be found in the Paying-Patron-Exclusive Pathfinder First Edition Index, along with links to tons of other PF1 articles. Paid Patrons can also go to the Missing Combat Trick Compilation Page, which has all the rules from all these articles lightly edited and compiled.
Here's the next 20 "Missing" Combat Tricks for Pathfinder First Edition!
Combat Tricks
Each of the following Combat Tricks is related to the combat feat with the same name as the trick.
Balor WhipWhen you drag a target adjacent to you with a whip, you may spend 2 stamina points to place them in any square adjacent to you.
Baneful JudgmentWhen you use Baneful Judgment, you may spend 3 stamina points to extend the judgment's duration by 1 round.
Banner of DoomWhen a creature taking penalties to its saving throw against fear successfully makes a saving throw against a fear effect, as an immediate action you may spend 5 stamina points to force the foe to reroll the saving throw. If the second roll fails, the creature fails its save against that fear effect.
Barracuda DashWhen you charge you can spend 5 stamina points for your movement not to provoke attacks of opportunity from foes adjacent to you at the beginning of your turn, and any creature you attack with the charge.
Barracuda SlamWhen you run or charge underwater you can spend 3 stamina points to do so at your full speed.
Barracuda StyleWhen you use an unarmed strike to damage a creature in water that does not have a Swim speed, you can spend 3 stamina points to force it to make a Swim check (DC 15 + your CMB) or be off-balance until the beginning of its next turn. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it.
Barrage of StylesYou can spend 3 stamina points to increase your CMD by +1 for each adjacent human ally who also has this feat and does not share an ethnicity with you or any other ally adjacent to you.
Bear HugWhen you attempt to initiate a grapple against a foe trapped by your Beartrap Bite feat you can spend 4 stamina points to gain a +2 bonus to the grapple check.
Bear's BalanceWhen you are raging (but not as a result of Bear's Balance) and fail a saving throw against a fear effect, you can spend 4 stamina points to ignore the fear effect. You then can not voluntarily end your rage until the fear effect expires or is ended in some other way (such as due to the death of the fear-inducing creature) or you exhaust your rounds of rage for the day.
Beartrap BiteIf you successfully used Beartrap Bite on your previous round, and your target has not escaped your bite, you can spend 4 stamina points to make a grapple check as a standard action against the same target. You gain a +2 bonus to this check, it does not provoke an attack of opportunity, and if you succeed you may automatically deal your bite damage to the grappled foe.
Beast HunterYou can spend 5 stamina points to add a different ranger's favored terrain for 1 hour to those terrains in which this feat functions.
Beastmaster StyleWhen you make a Handle Animal check for Beastmaster Style, and your check fails to negate the affected attack, you can spend 5 stamina points to reroll the Handle Animal check with a +2 bonus. If the new check exceeds the attacker's attack roll, the attack is negated.
(Beastmasters often reserve their stamina points to reroll checks to protect their companions. Art by Daniel Eskridge)
Beastmaster SalvationWhen you make a Handle Animal check for Beastmaster Salvation, and when using that check as its saving throw your animal companion fails its save, you can spend 5 stamina points to reroll the Handle Animal check with a +2 bonus. If the new check is high enough for the animal companion to succeed at the related saving throw, it succeeds.
Beastmaster IreWhen you gain bonuses to attack and damage from Beastmaster Ire, you can spend 5 stamina points to extend those benefits until the end of your next turn.
Befuddling InitiativeYou can spend 5 stamina points to use this feat in the first round of combat without a surprise round, but only for your first attack in that round.
Beliar's BiteOnce per round you can spend 3 stamina points to add this feat's 1d4 bleed to an attack made with a light weapon or natural weapon.
Betrayal SenseWhen you make a Sense Motive check to avoid being surprised by an attack, you can spend 2 stamina points to gain an additional +1 dodge bonus to AC against that attack.
Betraying BlowWhen you make a Bluff check for Betraying Blow, you can spend 2 stamina points to gain a +4 bonus to your check.
Bladed BrushYou can spend 4 stamina points to shorten or adjust your grip on your glaive as a swift action, rather than a move action.
Blades Above and BelowWhen you and an ally who also has this feat qualify to flank a foe, and you move away from threatening that foe, you may spend 5 stamina points to have that foe count as flanked by your ally until your ally is no longer threatening the foe or the beginning of your next turn, whichever comes first.
SHAMELESS PLUG
Soon I'll be running a Kickstarter for the Ultimate Spellbook, a project to have OGL-compliant versions of EVERY official spell for Pathfinder First Edition in ONE pdf, and print books that present all the Arcane, Divine, and Psychic spells!