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I explain what I am doing, and why, in the first article in this series, here.

Links to all my Pathfinder First Edition Combat Trick articles can be found in the Paying-Patron-Exclusive Pathfinder First Edition Index, along with links to tons of other PF1 articles. Paid Patrons can also go to the Missing Combat Trick Compilation Page, which has all the rules from all these articles lightly edited and compiled.

Here's the next 20 "Missing" Combat Tricks for Pathfinder First Edition!

Combat Tricks

Each of the following Combat Tricks is related to the combat feat with the same name as the trick.

Bleeding StareYou may spend 3 stamina points to increase the bleed to half your mesmerist level.

Blinded Blade StyleYou may spend 1 stamina point as an immediate action to enter this style (ending any other style you are in).

Blinded CompetenceWhen you are in the Blinded Blade style, you may spend 5 stamina points to pinpoint the location of creatures up to 10 feet farther away than your reach, until the beginning of your next turn.

Blinded MasterWhen you are in the Blinded Blade style, you may spend 1 stamina points to pinpoint the location of creatures up to 10 feet farther away than normal (typically 40 feet), or spend 5 stamina points to double the range (typically to 60 feet). This extension lasts until the beginning of your next turn.

Blinding FlashYou may spend 5 stamina points to cause a target failing their save against this ability to be blinded until the end of your current turn.

Blinding Sneak AttackYou may spend 5 stamina points to cause a target failing their save against this ability to have to make an additional saving throw (at a +2 bonus) after 1 round. On a failed save they are blinded for one additional round.

Blinding StareWhen you use this ability, you can spend 4 stamina points to increase the save DC by +2.

Blood Frenzy AssaultYou can spend 5 stamina points to reduce the AC penalty from this feat by 50%.

Blood Frenzy StrikeOne per round you can spend 3 stamina points to reduce the number of rounds you must wait before making an unarmed attack at -5 to hit to deal an additional 2d6 damage.

Blood Frenzy StyleYou can spend 1 stamina point to enter this style as a swift action.

Blood SpurtYou can spend 2 stamina points to take 1 burn (as the kineticist's burn rules) to attempt to blind a foe with blood as a move action.

(Weaponized blood loss. THAT is hard-core. Art by warmtail.)

Bloody MessWhen you take piercing or slashing damage at least equal to your level, you can spend 2 stamina points to use this feat as an immediate action.

Bloody VengeanceYou can spend 3 stamina points to use this feat as a move action.

Bounding HammerYou may spend 1 stamina point to use this feat with any 1 attack you make in a round (rather than only with a standard action). You can also spend 1 stamina point to catch the hammer after using this feat even if you don't have the Snatch Arrows feat.

Branch PounceYou can spend 1 stamina point to not be prone after using this feat.

Breaker of BarriersYou can spend up to 5 stamina points to increase the bonus to Strength checks to break down doors, walls, dams, and other barriers and on combat maneuver checks to bull rush and overrun opponents by 1 per stamina point spent. You also increase the number of points of hardness you ignore when you deal damage to doors, walls, dams, and other barriers.

Bristling Bull RushYou can spend 3 stamina points to deal damage with this feat even when not in naturally occurring difficult terrain.

Bristling DragYou can spend 3 stamina points to deal damage with this feat even when not in naturally occurring difficult terrain.

Brutal Coup de GraceYou can spend 5 stamina points to add your Strength bonus, rather than your Charisma bonus, to the save DC for this ability.

Brutal GrapplerYou can spend up to 5 stamina points when you damage a foe with this feat to increase the damage dealt by +1 per stamina point.

SHAMELESS PLUG

Soon I'll be running a Kickstarter for the Ultimate Spellbook, a project to have OGL-compliant versions of EVERY official spell for Pathfinder First Edition in ONE pdf, and print books that present all the Arcane, Divine, and Psychic spells!

Sign Up to be notified when we go live!

(We printed an 800-page draft, with no T.O.C., no art, no headers, no footers, and no OGL so we can make editing passes in print rather than staring at a screen for hours and hours. Not all official sells have 1-sentence spell summaries to go in the lass spell lists, and presentation style varies some over the games decade-long history.)

Files

Comments

Scott Fernandez

I've been loving the combat stamina feat and combat tricks associated as a bonus feat for all fighters in the Ironfang legion of the IF AP They definitely make the hobgoblin soldiers feel different, more regimented and trained.

Silver Griffon

You know a collection of all the feats would also be a good project. Especially if you added in thing like this list to it.