Home Creators Posts Import Register Favorites Logout

Content

Read below, or follow the link.

http://owenkcstephens.com/2020/08/20/dont-hire-me/

While it is true I am looking for a good full-time work position, and failing that making sure I have enough freelance to pay the bills, if you have such work you should not hire me.

That's right. I am literally telling you, don't hire me. There are better choices for you. Better game designer options you should take. People who are from minority or marginalized groups, or who are actively oppressed, and who you should hire in place of me, largely regardless of what your project is.

I have danced around this post for months, but it's time to just say it. I will happily take what work comes my way--this is my career, and I need it. But if you value my opinion on who you should hire, please strongly consider hiring women, BIPOC folk, and LGBTQ people as designers, developers, and consultants instead.

And I am going to explain why, point by point.

I'll be Fine.In my original rough draft of this essay, this was my last point, a cap on the list to reassure anyone who was sincerely worried I was harming my career by recommending other people. But, I realized, that misses a big chunk of the point. This is, in many ways, the crux of why you should hire other people.The whole reason I'll be fine is that the playing field isn't tilted against me. As a white, cis, hetero, male, bearded grognard, I am assumed to be competent in my field without having to prove it. When I was an Industry Insider Guest of Honor at Gen Con in the mid 00s, there were tons of people who had never heard of me. I know, because I'd talk to them after my panels, and they'd cheerfully tell me they'd never heard of me.What there *wasn't* was a backlash by people claiming that I didn't belong. Not at Gen Con, and not at any other convention I have attended as a guest, going back to the 1990s. I mention that, because I have seen such backlashes against numerous women, BIPOC, and LGBTQ quests at Gen Con and other venues. People ask from the audience why they should listen to those guests, or actively rant on messageboards about "lowering standards" to score political points with "Social Justice Warriors" or engage in "Virtue Signaling."Convention guest spots are a great boost to a creators career. No one guest spot may make a big difference, but going to multiple conventions over years makes you more visible. Lets to travel and talk to fans, and creators, and even potential employers, in other regions at the convention's dime (at least when the con is doing it right).The same is true of invitations to be on podcasts or write introductions for books, or participate in special streaming programs. Each of these gives a small but real boost to your career, and I have had tons of such opportunities.Does that mean I didn't deserve the opportunities I was given? Not necessarily. But I have seen marginalized creators I work with closely have to work harder to get the same recognition than I do. Harder than I ever had to. I have seen the chilling effect a lack of boosting and recognition has on their careers.So yeah, chances are that while I can defend every guest spot, job, opportunity, consultation fee, and ongoing series I have ever been given, at least some of those were things that would have been offered to someone else -- someone with more artificial social roadbocks -- if the world, or the industry, were a level playing field.So I can actually write a post literally entitled "Don't Hire Me," and it's not going to end my opportunities.

It's Time to be Anti-BigotedI know a lot of people in the industry who are very comfortable saying they are not racist, are not misogynist, and are not bigoted against LGBTQ+ professionals. The problem with that stance is, even if true, it's not enough. The industry is skewed by its composition to channel people who benefit from its design into its key roles. Even if no one has ill intent or biases of any kind, the system itself is biased now.You can't just be not bigoted. You have to be anti-bigoted.Not being racist is not the same as being anti-racist.Not being misogynistic is not the same as being anti-misogynistic.Not being biased against LGBTQ+ folks is not the same as being intentionally and mindfully opposed to such bigotry, and actively working against it.There are lots of reasons someone might talk themselves into hiring me for a game-related professional position. But many of those reasons are taking the path of least resistance, which is also taking the path of least active fight for change and improvement.Put in the extra effort. Making hiring decisions that change the very nature of the industry, so that the industry can improve. If we keep doing what we have done, we'll keep getting what we have gotten... and in too many cases, that's just not good enough.

On Average, Marginalized Creators You've Heard of Will Be Better than MeThis is not just the conclusion game theory teaches me (though it IS also that -- logically given the bias and harassment and lack of opportunity i have actively seen marginalized creators face, any of them that overcome those hurdles have already proven that can produce at a higher level than I, who did not have to overcome the same difficulties), but it's also something I have personal experience with. Many of the smartest, most talented, most multitalented professionals I have learned from are gay, trans, POC, and nonbinary.And in MANY cases, a good part of what makes them so much better than me is an awareness grown from their different life experiences.It's extremely common for both companies and fans to note they'd like to see more stuff that aren't just rehashes of Tolkien, Lucas, Howard, Azimov, Disney, King, and so on. The further you get from the life experiences of those men, and the people they inspired for generations, the easier it is to have new, creative, cohesive, original content that draws from different wells for inspiration.

Diversity is GoldLook, if you don't HAVE a white, cis, hetero, male professional on your game team, it might make sense to add one, and I could be a great choice. But my guess is, you already do.In fact, my guess is this one demographic is already the best-represented group on your team, outnumbering any other group (and maybe outnumbering everyone else put together). So why add one more?There is SO much more that a hire can bring tot he table than the ability to produce words that fall in line with the most common existing material. Diversity in games brings innovation, the potential to access new customer markets, and a fresh outlook that increases the chances of making the Next New Thing no one saw coming.I believe the cold, hard, cash-driven business case for having as diverse a set of voices as possible in your creative team is extremely strong. This isn't an argument about social justice. It's one about maximizing the chances you'll do something innovative and profitable.

Now I will be the first to admit I am far from a scholarly expert on questions of women's experiences, or BIPOC and LGBTQ+ creators. I am very much trying to listen more than I talk, and I learn something amazing and new every week by doing so.

But this is not a modest proposal. I'm serious.

You are better off hiring someone with a different background than mine.

You may want to check out:

https://gaymerx.org/

https://ineeddiversegames.org/

Comments

George I

Thanks Owen 😊

David Chart

I had a very unsettling thought about this the other day. It is wrong to actively try to channel minorities into poorly paid, unstable, low-status work. That reinforces the biases of society. We should be trying to get them into the well paid, stable, high status jobs. That is how society will be changed. TRPG design jobs are poorly paid, unstable, and low status. Is the idea that we should be actively recruiting minority designers only appealing because we are failing to look at the big picture? (Obviously, they should be hired if they want to be. Members of minorities are entitled to make bad career decisions. The concern is only about active attempts to recruit them.) I'm serious about this, by the way. It's not enough to have good intentions about ending bigotry and the structural inequalities in society — we have to take actions that will actually lead to that, and avoid taking actions that will actually make things worse. And given that people working in the TRPG industry regularly point out that it has lower expected income, job security, and career prospects that flipping burgers at McDonalds, are we actually doing a good thing by trying to recruit minorities into a career that comes in under McDonalds in terms of desirability? Note that I am not suggesting that there is no need to hire minority designers; I am suggesting that it might be *wrong* to take active steps to do so, or to bias your hiring practices towards them, not because that is biased against white people, but because it reinforces the bias against minorities. The question is, when is it OK to actively target minorities for recruitment to poorly paid, unstable, low status jobs? And does the TRPG industry meet those conditions? I don't have an answer yet, just the questions.

Owen K.C. Stephens

Those are fair questions to ask. My thoughts are thus - First, in my experience there ARE minorities that want these jobs, so they should have opportunities to receive them. (This leads to me "Anyone you have actually heard of is likely better than me" note. If you have heard of them, they clearly want the jobs and/or opportunities in this industry. Second, many of these :jobs" are side-hustles, and those side-hustles can work out very well for the right people. Third, I personally believe the societal impact of games is massively under-acknowledged. And as a result, I think it is important to have marginalized creators in all levels of game creation to their views can help shape what that impact is going to be.

David Chart

Your first point is obviously true. Where there are barriers to those people, they should be removed. That's one reason why the questions are tricky — it's very easy for a negative answer to fall back onto leaving existing barriers in place, which I still think is clearly wrong. No argument here. The second point could probably be made to work, if it were more explicit, and if more publishers in our business were a bit more realistic in what they expected from people doing a side-hustle. That might be a way to avoid these concerns while addressing some of the other systemic problems in the business. I would like to believe your third point, but for the kinds of games we write, I'm not convinced. If you *are* right, though, I think it solves the problem, because it clearly is a good idea to get minorities into roles with social impact, even if they are badly paid, unstable, and low status.