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I unironically love dungeons.

Now, I use a pretty broad definition of “dungeon.” In fact, I’ve written whole series of articles about what I consider to be dungeons, in ttRPG terms.

But part of a cool dungeon is a cool name. And, I love creating name generators. So while I don’t claim this article can name every dungeon in all of fantasy gaming, it can certainly create more names than any one campaign world can use.

Using the Generator

Roll 1d6 to determine how to generate your dungeon name.

1-2: Start with “The,” then roll once on Table 1 and once on table 2.

3-5: Roll once on Table 2, add “of,” then roll once on table 3.

6: Start with “The,” then roll once on Table 1 and once on table 2, add “of”, then roll once on table 3.

Table 1 (Roll 1d100)

01-03: Azur

04-05: Bastard

06-08: Barrier

09-10: Candle

11-13: Collapsed

14-15: Crimson

16-18: Crumbling

19-20: Demon Queen’s

21-23: Demonweb

24-25: Dragonbound

26-28: Emerald

29-30: Fallen

31-33: Frostfell

34-35: Gallow

36-38: Guardmoor

39-40: Hastur’s

41-42: Haunted/Haunting

43-45: Hellspike

46-48: Hollow

49-50: Icy

51-53: Iron

54-55: Kobold

56-57: Lost

58-60: Nightfang

61-62: Nightworm

63-65: Red

66-67: Shattered

68-70: Silver

71-72: Sinister

73-75: Standing

76-77: Stonefang

78-80: Sunless

81-82: Thunderspire

83-85: Tiger’s

86-88: Trollhunt

89-90: Terrifying

91-93: Under

94-95: White Plume

96-98: Windswept

99-00: Yawning

Table 2 (Roll 1d100)

01-02: Abby/Abbies

03-04: Acropolis

05-06: Barrow(s)

07-08: Bastion(s)

09-10: Cairn(s)

11-12: Catacomb(s)

13-14: Cave(s)

15-16: Cavern(s)

17-18: Castle

19-20: Citadel

21-22: City

23-24: Dungeon

25-26: Enclave

27-28: Fane

29-30: Field(s)

31-32: Forge(s)

33-34: Fortress

35-36: Gate(s)

37-38: Grotto(s)

39-40: Hall(s)

41-42: House(s)

43-44: Keep(s)

45-46: Kingdom

47-48: Labyrinth

49-50: Lodge(s)

51-52: Manor(s)

53-54: Mine(s)

55-56: Mount

57-58: Mountain(s)

59-60: Palace(s)

61-62: Pass/Passes

63-64: Peak(s)

65-66: Pit(s)

67-68: Oubliette

69-70: Prison(s)

71-72: Portal(s)

73-74: Pyramid(s)

75-76: Redoubt

77-78: Rift(s)

79-80: Ruin(s)

81-82: Sanctum

83-84: Shrine(s)

85-86: Spire(s)

87-88: Stone(s)

89-90: Temple(s)

91-92: Tomb(s)

93-94: Tower(s)

95-96: Wall(s)

97-98: Warrren(s)

99-100: Well(s)

Table 3 (Roll 1d100)

01-03: Annihilation

04-06: the Archmage

07-10: the Borderlands

11-13: Broken Souls

14-16: Chaos

17-19: Deception

20-22: the Drow

23-25: Elemental Evil

26-28: Fandelver

29-31: the Feathered Serpent

32-34: the Forgotten King

35-37: the Frog

38-40: the Frost Gant Jarl

41-43: Fury

44-46: the Ghouls

47-49: Graves

50-52: Harpies

53-55: Hawksmoor

56-58: the Horned ________ (roll on Table 4)

59-61: Horrors

62-64: Ice

65-67: Lies

68-70: the Necromancer

71-73: Peril

74-76: Ravenscroft

77-79: The Ravenous Moon

80-82: Redcliff

83-85: Ruin

86-88: the Serpentfolk

89-91: the Shadowfell

92-94: Shadows

95: Slaughtergarde

96-98: Spiders

99-100: the Winter King

Table 4 (Roll 1d6)

01. Bear

02. Crown

03. Man

04. Rat

05. Skull

06. Wolf

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