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Quick Base Classes are a design challenge to build a new character class (in this case, for Pathfinder 1st edition) using elements from existing classes, but doing so in a way that produces a very different play experience. I did a bunch of Quick Base Classes back in 2015 (specifically focusing on those I could create with "two paragraphs and one sentence"), but never got around to using the wealth of material that came out for PF1 later to make new versions. So, here's a new Quick Base Class, designed to create a very different kind of supernatural martial artist.

Mynchen

(Art by warmtail)

Mynchen are spiritualists and combatants who depend not on speed of sinew or might of muscle, but on mental focus and mystic power gained through mastery of their own body and mind. In many regions, mynchen gather in holy orders that act as a check on the might or more traditional military forces, and accept the physically weak, slow, or frail into their orders to train them to impact the material world through insight and personal conviction rather than muscle and agility. The mynchen uses the hit dice, proficiencies, base attack, base saves, class skills, skill points, unarmed strike, AC bonus (including Wisdom to AC), fast movement, starting wealth, and starting age as an unchained monk. She gains ki strike as an unchained monk at the same levels, but rather than lawful at 10th level her attacks gain her own alignment (and becomes a force effect if she is neutral). A mynchen treats her mynchen level as her monk level for all prerequisites.

The mynchen gains the spirit fighter class feature. This allows her to add her Charisma modifier to her hit dice gained from the mynchen class, rather than Constitution. She may also choose to add her Cha rather than Con to her Fortitude and rather than Dex to Reflex saves. A mynchen may add her Wisdom modifier rather than Strength to melee attack and damage, her Cha rather than Dex to ranged attacks (and to damage if she could normally add her Str or Dex), and her Cha rather than Dex to AC -- for multiclass mynchen she cannot apply more of her Cha or Wis bonuses to these than her mynchen class level. At 1st level the mynchen gains the spirit fist class feature, which works as the mesmerists' hypnotic stare, except it affects the first creature each round the mynchen hit and damages with a unarmed, natural, or weapon attack. The mynchen also gains painful stare, and bold stare at 3rd level, and every 4 levels thereafter. At 1st level, 2nd level, and every other level thereafter, the mynchen gains the mind over body class feature, which acts as mesmerist tricks. She uses her mynchen level as her mesmerist level, can only target herself with her tricks, and can implant a trick in herself as a move action. At 5th level, the mynchen's unarmed, natural, and weapon attacks gain a +1 enhancement bonus to attack and damage. This increases by +1 every 4 levels.

The mynchen gains no other features.

Expanded Post: Although part of the point of this exercise was to make a class in two paragraphs and one sentence, I went ahead and presented it in a more traditional form, with a class progression table and such, exclusive for my Patrons. So...

MYNCHEN

Hit Die: d10.Starting Wealth: 1d6 x 10 gp (average 35 gp).

Class Skills

The mynchen's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).Skill Points at each Level: 4 + Int modifier.

Class Features

Weapon and Armor Proficiency: Mynchen are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality.Mynchen are not proficient with any armor or shields.When wearing armor, using a shield, or carrying a medium or heavy load, a mynchen loses her AC bonus, as well as her fast movement.

AC Bonus (Ex): When unarmored and unencumbered, the mynchen adds her Wisdom bonus (if any) to her AC and CMD. In addition, a mynchen gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four mynchen levels thereafter, up to a maximum of +5 at 20th level.These bonuses to AC apply even against touch attacks or when the mynchen is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Mind Over Body

Beginning at 1st level, and again at 2ndlevel and every 2 levels thereafter, the mynchen gains a mesmerist trick. She can only implant these tricks in herself, but may do so as a move action. These abilities use her class level as their mesmerist level, and otherwise function as the mesmerist abilities.

Spirit Fighter

Beginning at 1st level, the mynchen may add her Charisma modifier to her hit dice gained from the mynchen class, rather than Constitution. She may also choose to add her Cha rather than Con to her Fortitude and rather than Dex to Reflex saves. A mynchen may add her Wisdom modifier rather than Strength to melee attack and damage, her Cha rather than Dex to ranged attacks (and to damage if she could normally add her Str or Dex), and her Cha rather than Dex to AC -- for multiclass mynchen she cannot apply more of her Cha or Wis bonuses to these than her mynchen class level.

Spirit Fist

At 1st level, the first creature each round the mynchen hits and damages with an unarmed, natural, or weapon attack is affected as by a mesmerist’s hypnotic stare. The mynchen’s spirit fist also gains the mesmerist’s painful stare ability. These abilities use her class level as their mesmerist level, and otherwise function as the mesmerist abilities.

Unarmed Strike

At 1st level, a mynchen gains Improved Unarmed Strike as a bonus feat. A mynchen’s attacks can be with fists, elbows, knees, and feet. This means that a mynchen can make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a mynchen striking unarmed. A mynchen’s unarmed strikes deal lethal damage, although she can choose to deal nonlethal damage with no penalty on her attack roll. She can make this choice while grappling as well.

A mynchen’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

The damage dealt by a mynchen’s unarmed strike is determined by the unarmed damage column on Table: Mynchen. The damage listed is for Medium mynchen.

Bold Stare

At 3rd level, a mynchen gains a bold stare, as the mesmerist class feature of the same name. It functions with her spirit fist. These abilities use her class level as their mesmerist level, and otherwise function as the mesmerist abilities.

Fast Movement

At 3rd level, a mynchen gains an enhancement bonus to his land speed, as shown on their class table. A mynchen in armor or carrying a medium or heavy load loses this extra speed.

Ki Strike

When using weapons she is proficient with, a mynchen can make a ki strike. At 3rd level, ki strike allows her attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, her attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, her attacks are also treated as being aligned to her alignment (god, evil, law, chaos, as appropriate) for the purpose of overcoming damage reduction. (If any element of a mynchen’s alignment is neutral, her attacks become force effects at this level.) At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

Enhanced Attack

Beginning at 5th level, all natural, unarmed, and weapon attacks a mynchen makes gain a +1 enhancement bonus to attack and damage. This bonus increases by +1 every 4 level thereafter. This does not stack with any other enhancement bonus, but if used with a weapon with other magical properties, the mynchen can use the best of her own or the weapon’s enhancement bonuses and properties. For example, a 9th level mynchen (with enhanced attack +2) using a +1 flaming temple sword, would use her +2 enhancement  along with the sword’s flaming property.

Masterful Mind Over Body

In addition to receiving a mind over body ability at 12thlevel, the mynchen can begin to select masterful tricks (as the mesmerist class feature) for her mind over body selections beginning at this level.

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Comments

7thMastery

As a patron, I very much appreciate these expanded versions!