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Yep, 8th-level hasty spells for Pathfinder 1st edition. Obviously, there'll be at least ONE more of these articles. You can find the core rules for hasty spells here.

(Art by Анастасия Птицова)

Antipathy, HastySchool enchantment (compulsion) [emotion, mind-affecting]; Level druid 9, occultist 6, psychic 8, summoner 6, witch 8, wizard 8Casting Time 1 swift actionComponents VRange touchTarget one location (up to a 10-ft. cube)Duration 3 roundsSaving Throw Will negates; Spell Resistance yes

This spell functions as antipathy except as noted above and as follows. It only functions on an area, not an object. It does not counter or dispel sympathy.

Earthquake, HastySchool evocation [earth]; Level cleric 8, druid 8, psychic 8, shaman 8Casting Time 1 swift actionComponents VRange short (25 ft. + 5 ft./2 levels)Area 5-ft.-radius spread (S)Duration 1 roundSaving Throw see text; Spell Resistance no

This spell functions as earthquake, except as noted above and as follows. The vibrations are insufficient to force spellcasters to make concentration checks, and creatures within it can still move and attack. The effects by terrain deal half the damage listed in the earthquake spell, and any effect DC is reduced by 5. It does not create fissures, or pin creatures under rubble.

Form of the Dragon III, HastySchool transmutation (polymorph); Level wizard 8Casting Time 1 swift actionComponents VRange personalTarget youDuration 1 round

This spell functions as form of the dragon III except as noted above, and as follows. When you learn this spell, you must note what Huge chromatic or metallic dragon you can take the form of. To assume different forms requires learning the spell again. You do not gain the ability to use a breath weapon.

Alternatively, you can cast this spell so it functions as form of the dragon I in all regards.

Horrid Wilting, HastySchool necromancy; Level shaman 8, witch 8, wizard 8Casting Time 1 swift actionComponents VRange short (25 ft. + 5 ft./2 levels)Targets living creatures of your choice within a 20-foot diameter Duration instantaneousSaving Throw Fortitude half; Spell Resistance yes

This spell functions as horrid wilting except as noted above and as follows. It deals 1d6 points of damage per 2 caster levels (maximum 10d6). This spell is especially devastating to water elementals and plant creatures, which instead take 1d8 points of damage per 2 caster levels (maximum 10d8).

Irresistible Dance, HastySchool enchantment (compulsion) [mind-affecting]; Level bard 6, mesmerist 6, psychic 8, shaman 8, witch 8, wizard 8Casting Time 1 swift actionComponents VRange touchTarget living creature touchedDuration 1 roundSaving Throw Will negates; Spell Resistance yes

This spell functions as irresistible dance except as noted above.

Mind Blank, HastySchool abjuration; Level psychic 7, witch 8, wizard 8Casting Time 1 swift actionComponents VRange touchTarget one creatureDuration 3 roundsSaving Throw Will negates (harmless); Spell Resistance yes (harmless)

This spell functions as mind blank, except as noted above.

Power Word Stun, HastySchool enchantment (compulsion) [mind-affecting]; Level psychic 8, witch 8, wizard 8Casting Time 1 swift actionComponents VRange close (25 ft. + 5 ft./2 levels)Target one creature with 75 hp or lessDuration see textSaving Throw none; Spell Resistance yes

This spell functions as power word stun except as noted above, and as follows. Any creature that currently has 76 or more hit points is unaffected.

Hit Points Duration25 or less 4d4 rounds26-50 2d4 rounds51-75 1d4 rounds

Prismatic Wall, HastySchool abjuration; Level psychic 8, wizard 8Casting Time 1 swift actionComponents VRange close (25 ft. + 5 ft./2 levels)Effect wall 4 ft./level wide, 2 ft./level highDuration 3 roundsSaving Throw see text; Spell Resistance see text

This spell functions as prismatic wall except as noted above, and as follows. It does not blind creatures of 8 HD or less. A creature, object, or effect trying to pass through the wall is affected by a single color, determined randomly. An antimagic field penetrates (and within its area neutralizes) the wall. There is no limit to how often you can use dispel magic and greater dispel magic against the wall, though each casting can only dispel one layer. Hasty prismatic wall cannot be made permanent with a permanency spell.

Sunburst, HastySchool evocation [light]; Level druid 8, shaman 8, wizard 8Casting Time 1 swift actionComponents VRange short (25 ft. + 5 ft./2 levels)Area 20-ft.-radius burstDuration instantaneousSaving Throw Reflex partial; see text; Spell Resistance yes

This spell functions as sunburst except as noted above and as follows. It dispels any darkness spells of lower than 5th level within its area, rather than those of 9th level and lower.

Sympathy, HastySchool enchantment (compulsion) [emotion, mind-affecting]; Level druid 9, occultist 6, psychic 8, summoner 6, witch 8, wizard 8Casting Time 1 swift actionComponents VRange touchTarget one location (up to a 10-ft. cube)Duration 3 roundsSaving Throw Will negates; Spell Resistance yes

This spell functions as sympathy except as noted above and as follows. It only functions on an area, not an object. It does not counter or dispel antipathy.

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George I

Hasty Mythic Spells!!! LOL maybe? I'm unsure if I'm serious now that the thought has started infecting my brain...