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As you might have noticed, I haven't been responding to messages nor have I been working on the sheet for the past two weeks. This is because I was busy moving to another country and things like an internet connection don't appear magically, unfortunately.

But now I'm back! I will try to go through and answer the backlog of messages today and tomorrow. As you can see from the image, there are quit a few, and that is not even mentioning the 20-something I got on different forms of social media.I will also try to get a new version of the sheet up as soon as possible with fixes for the newly reported bugs.

I was really hoping that by now I could delight all of you with the new Magic Item functionality, but I'm going to have to disappoint you. Moving took a lot more time than anticipated (and it wasn't helped by the fact that the moving company cancelled on me the day before). However, I still fully intend to deliver on my promise before the end of July!

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Ashfall Art

No worries keep up the good work :D

Erik T.

Could you add the mod boxes to Wild Shape attacks? It's nice if you have an item that has attack/damage bonuses.

morepurplemorebetter

I'm not sure what you are referring to here. Do you mean a mod box that changes the attacks for all the wild shapes, or mod boxes for every attack separately? The former is one of the 'minor features' that thus far hasn't gotten much attention and hence hasn't been added yet. The latter is not practical because the Wild Shape attack sections aren't calculated with every change, you can just edit the values yourself. They are only edited when you change level or manually have the sheet re-calculate them.

Erik T.

Sorry for the bad explanation. When you click the button to get extra options on the page attacks get blue boxes for modifiers to hit and damage, I meant a pair of boxes that does that on wild shapes.

morepurplemorebetter

I understood what you meant with Mod Boxes, don't worry :) What I was asking now is what these Mod Boxes would change. Would that be: 1) All attacks on all the Wild Shape pages? or 2) Only a single line of attacks, just like how it works on the first page and on the companion pages? Option 1 is something that I would like to implement in the future, but thus far nobody has voted on it. Option 2 is not something that is practical and I will not be implementing it, mostly because all wild shape attack sections are freely editable.

Erik T.

I guess either one, option 1 makes the most sense to me though

Avinash Arora

Moving to a new country is tough!! Congratulations, looking forward to future updates, and don't sweat it :D

Erik T.

Found a typo in the Feeblemind spell: 1 crea 4d6 Psychic dmg and save or and Cha become 1; extra save every 30 days to end spell - missing INT... save or INT and CHA... (sorry I'm so incredibly terrible at explaining things)

morepurplemorebetter

Thank you for reporting this. It is an artefact from when I generated the save entries for all the spells. Guess it removed the save ability score value multiple times from the spell description. I will fix this in the next version. Cheers!

Erik T.

Found another typo. The text for the pack tactics for Velociraptor calls it a Rat. I assume it's just a copy/paste mistake

morepurplemorebetter

Good catch, and thanks for reporting this! I guess I just assumed that replacing one instance of 'rat' was enough, but turns out the Pack Tactics entry names the creature twice...

An Association of Weirdos (edited)

Comment edits

2026-09-05 20:00 I just found out about this sheet, timing right. Is there anywhere I can find it? Or buy a copy. If anyway can help it would bel great.
2017-12-03 07:03