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Another new beta, no stable v13, and all of that after a month of no communication at all. I'm definitely crushing this community building and keeping you all in the loop.

Sarcasm aside, I have been hard at work at getting v13 stable, with many small bug fixes along the way, but there is still more to do. So please use this latest beta and report any issues while I continue testing and improving stuff on my end.

The cover image for this post is regarding the most visible change in beta30. It is now possible for import scripts to have any added content be excluded by default. Before everything was automatically included by default, except the Firearms from the DMG, which had their own special exception. Well, no longer, it is now possible to add all those weird setting- or campaign-specific items to the sheet's automation without them interfering with character creation for everybody.

If you are currently missing things from the sources in the sheet that are unique and wouldn't be used by everybody, please leave a comment on this post or on Discord.

>> Click here for v13.0.0.beta30 <<

( https://www.patreon.com/posts/19406992 ) 

Made it possible for any imported content to be excluded by default and have those excluded content listed explicitly in the Source Selection Dialog so that they are not missed

Made it so that the class selection dialog drop-downs only show the classes that are not yet selected (thanks to Smashman for coding this)

Changed how Initiative bonus modifiers are shown on the Colourful sheets. They now always display their calculated value and only show the formula when the field is active

Fix for excluding stuff in the Resource Selection dialog not working with regards to choices/variants of feats, races, backgrounds, and magic items

Fix for the beast master’s ranger companion losing the proficiency bonus to attacks/damage/skills/saves when changing ranger level

Fix wild shapes not working after removing/switching a class

Fix spell points total not updating when changing level

Fix `prestigeClassPrereq` attribute not accepting functions, only strings and numbers

Improved some dialog texts (source selection, making Complete Spell Sheets, setting calculated Modifiers)

Fix including weapons that have excluded ammunition not working correctly

Fix manually added movement modes not being preserved

Files

Comments

Hen Biton

At least you're putting effort and Love

JK

Come on, man. get out of beta!

Jake Holding

So this is how democracy dies With another beta

Ross Ramsay

Heh, I will wait a long time, you take what you need to get it where you want, I've loved the sheet the whole time... Also man, this post makes me wanna offer you a hug.

Friday Knights

Keep up the good work MPMB. Meanwhile my group is still using and loving your sheet, and will continue to do so. Your work is VERY much appreciated.

Aidan Streames

People are complaining about there being another Beta? Just be happy we are getting this insanely good content at all. Keep up the great work, MPMB!

Ken Livingston

Just checking but are you no longer using Google Drive for the sheets?

morepurplemorebetter

I am definitely still using Google Drive to distribute the sheet to Scholar-tier and higher patrons. And I see that you also have access there. If it isn't working for you, please send me an email (or private message on Patreon/Reddit/Discord) so we can figure out why you don't have access.

Eldritch Zach

Just became a Patron, we've been using the older versions of the sheet and have really enjoyed it. So far with my testing of the beta I've not ran into any issues. I'll continue to test things and update as we continue to use the files. Thank you for your really good work on this.

Michael Navi

Love the Sheet. FYI, When I add the mobile feat to my druid it doesn't add the +10 movement to the wildshape forms.

morepurplemorebetter

That is correct, things like feats, magic items, or (most) class features currently have no effect on how wild shapes are calculated. Making that possible is one of the feature suggestions you can currently vote on via Discord.