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Poll

v13.0.8+210929 new stable version for patrons & Poll for what's next

  • Add missing UA - only those that will never be published officially 24
  • Add missing UA - only those that will never be published and those that are very different from the final version 66
  • Add missing UA - all of it, regardless if it has since been published in a near-identical form 13
  • No more content catchup please, get to work on feature requests! 481
  • I'll check back in a year, it seems to take that long anyway... ;) 6
  • 2021-09-29
  • —2021-10-13
  • 590 votes
{'title': "v13.0.8+210929 new stable version for patrons & Poll for what's next", 'choices': [{'text': 'Add missing UA - only those that will never be published officially', 'votes': 24}, {'text': 'Add missing UA - only those that will never be published and those that are very different from the final version', 'votes': 66}, {'text': 'Add missing UA - all of it, regardless if it has since been published in a near-identical form', 'votes': 13}, {'text': 'No more content catchup please, get to work on feature requests!', 'votes': 481}, {'text': "I'll check back in a year, it seems to take that long anyway... ;)", 'votes': 6}], 'closes_at': datetime.datetime(2021, 10, 13, 11, 21, 6, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2021, 9, 29, 11, 1, 30, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 590}

Content

It has been almost a year since the previous stable release, so it is high time for another one! Content updates have been behind ever since the decisive poll to push for magic item support before adding more content, which was continued with me taking time off for my house and soon after again with my daughter being born. I’m very happy to announce that this great content catchup has finally come to an end.

>> Click here to get v13.0.8+210929 via Patreon << 

( https://www.patreon.com/posts/14927098 )

>> Click here to get v13.0.8+210929 via MPMB's website <<

( https://www.flapkan.com/patrons )

This stable release uses a slightly different way of numbering its version than the previous stable release. Previously, there was a different minor version between the free and the paid/Patreon version. This will no longer be the case going forward. Instead, the version number (13.0.8) will stay the same, but the build number (every after the "+", so "210929" for this release) will only be there for the Patreon version. The build number is nothing more than the date of the pre-loaded content scripts. This way I can update the content without having to make a new version of the sheet.

The previous poll made it pretty clear that very few of you are interested in me updating the adventure logsheet, which was the next phase I had planned. Thus, now I'm looking for another 'next step' for MPMB's Character Record Sheets. Please vote on the poll below how you would like me to proceed. My question for you today is:

Would you rather have me adapt the missing Unearthed Arcana (UA) content or leave them be and work on adding new functionality to the sheet?

Unfortunately, not all Unearthed Arcana content has made it into the sheet. The stuff that is still missing, are those articles that:

have been completely superseded by content that has since been released in a book (e.g. Unearthed Arcana 2020: Spells and Magic Tattoos)

or are a lot of work and have been completely reworked for publication (e.g. Unearthed Arcana 2020: Psionic Options Revisited)

or are a lot of work and have been scraped all together and will never see official publication (e.g. Unearthed Arcana 2021: Mages of Strixhaven)

I think the first one of these is not very interesting to revisit, as it is stuff that is already available in the sheet, but just as its (marginally different) playtest version.However, the second and third missing content might be interesting to some of you.

Content updates will still continue when anything new is published by WotC, this poll is just about past UA articles that have been skipped.

Full list of changes since v13.0.7-beta3 from 6 July 2021:

New content: all magic items (not artifacts) from Explorer's Guide to Wildemount, Mythic Odysseys of Theros, Icewind Dale: Rime of the Frostmaiden, Tasha's Cauldron of Everything, Candlekeep Mysteries, and Van Richten's Guide to Ravenloft

New content: The Wild Beyond the Witchlight

New content: Fizban's Treasury of Dragons (what’s available as a preview so far)

New content: Unearthed Arcana: Subclasses, Part 5

New content: Unearthed Arcana: Draconic Options

New content: Adventure with Muk (Dankwood Goblin race)

New content: One Grung Above (Grung race)

Made all Extra Life content to be excluded by default

Added a way for calcChanges objects to have a priority. This is most useful for the calcChagnes.atkAdd attribute, where order does very much matter (e.g. calculate bonus critical die after martial arts changed the die, not before)

Added support for automatically converting the unit “quart” into metric (simplified to 1 quart = 1 litre)

Added the `sortname` property to magic items so that the menu is a bit easier to navigate

Added a way for a feature to increase the maximum for an ability score dynamically (e.g. +2) instead of just setting a new maximum

Added a way for a feature to indicate that the dynamically increased maximum ability score only applies if the bonus added by the same feature reaches that maximum (e.g. for items that say “increase by 2 up to 22”)

Added a way for a feature to add bonus spells to another spellcasting source (e.g. a magic item adding spells to the spellbook of a wizard) with the new `spellcastingBonusElsewhere` attribute

Added a way for a spellcasting feature to use the same spellcasting ability and dynamic spellcasting bonuses as another spellcasting feature (e.g. a magic item casting spells as an artificer) using the `spellcastingAbility` attribute. The dynamic modifiers added by other features (e.g. +1 to DCs magic item) will also be applied to a feature ‘linked’ like this

Added a way for anything to add a generic “remark” to the changes pop-up dialog

Added a way to allow spells gained from magic items to retain their components, or for spells gained from some other feature to loose their components as a magic item, with the `magicItemComponents` attribute

Added a way to see the things changing the spell automations on the spell sheet page (e.g. feature adding bonus damage) to the Spell Options menu

Added several magic item categories for selecting an item in the magic item line menu

Added support for adding/removing dice notation to the `addMod` attribute (e.g. add “1d6”)

Added support for changing the `useSpellMod` attribute with calcChanges.atkCalc

Changed the `toNotesPage` attribute to now also show the name of the parent in the changes dialog, so that it is no longer always necessary to define the `popupName` sub-attribute

Changed the page column on the spell sheet to show the abbreviation instead of a page number for Unearthed Arcana sources, as their page number is less interesting than knowing which article the spell is from

Changed the artificer icon from to the one from Tasha’s Cauldron of Everything

Fixed an issue with importing from a beta version not bringing along the magic items

Fixed spell scrolls as per the DMG errata to have its spells require all components except material components instead of requiring no components at all

Fixed headers on the spell sheet showing the “to prepare”-box even when they shouldn’t, after a line was inserted or deleted above it

Fixed the `allowUpCasting` attribute not working if only included in the parent object (and not in `spellcastingBonus`)

Many minor textual and logical fixes (thanks to everybody who reported errors and typos on Discord, especially @Ratatoskr#3896)

Comments

Johnny Tightlips

Personally I don't care about any UA content, so my vote is whatever you would enjoy most 😉

Aaron Jacobson

While adding UA content is good for playtesting, I don't think it should take any priority over published content or sheet features.

Orestis Pafiliaris

Optimizing the sheet I think is the best option now, possible minor bugs and other calculations etc are more important than UA content for me. Playtesting UA to determine whether or not it will become official is not the purpose of the sheet in my opinion. You have done an amazing job and made my life easier both as a player and as a DM, so thank you for all your work! All the best to you and your family!

Joe Cardino

First off - thanks for all you do. I'm of the opinion that any good UA usually makes its way to an official publication, so sheet functionality sounds way better to me.

Kevin Mauro

I generally only use the published material anyway, so more features >>>> UA any day.

Paul Muzzin

I'm all for feature request. Just curious, what kinds of feature requests are we talking about?

Josh

To heck with UA. Definitely content creation and optimization.

Nod

I'm 100% in favor of leaving "moot UA" behind and adding in feature requests. If I may be so bold, an additional page for more attacks would be at the top of my wish list, closely followed with more magic items spaces. Maybe collect the highest voted requests from Discord and make a poll here?

Patrick Carrillo

Other features would be cool but it's pretty great as it is. Honestly I'd be ok just waiting for the three books about to be released. Take some time off and relax with the baby, work on features if you have time! Thanks for all you do!

Loehn

Most of the good UA has been published, so I'm down with ignoring the rest of it.

Loehn

What I would love to see is some content from DM's Guild. The books Tasha's Crucible of Everything Else and Xanathar's Lost Notes to Everything Else would be amazing. I'll even increase my patreon level for a year if you go with those :)

Bevan Smith

I like to have the UA that are the most current version of a concept, but if something is superseded, reworked or so unworkable it's explicitly called out as abandoned then I don't have any interest in it being on the sheet. It's good practice to keep adding the UA as they come because you never know how they'll turn out but I don't think it's worth going back for any you missed.

Dr.Medic

You're Awesome!

Kate McDonald

I never use UA, so I'd rather the other. Thank you for all your work.

Phillip Reed

Do not care about UA. New content keeps coming out rapid fire from WOTC. I’d just concentrate on keeping up.

Frank Sewell

Honestly, we dont use UA content and prefer to see the published stuff. Love your sheets!

Loehn

I also just want to say THANK YOU for your sheets, I love them so much.

Steven Atteberry

These sheets are great! Thanks for your hard work!

Shad Gray

Like most of the people here, we don't really use UA material. The exception was the Revised Ranger, but even that is pretty useless post-Tasha's. Most Considering the announcements at D&D Celebration, time spent working on other features seems like it might be best. As always, you and your unofficial team do great work, Thanks!

Noldere

The only UA I personally would like to use (the Sidekick rules) I think were decided against working on because of how complex they would have been to implement.

Adam

I’m not worried about UA at all. In my opinion, it can be the last thing/ lowest priority.

Jeramie Brown

I want the Sidekick rules from Tasha's implemented.

Openhandbadger

No interest in UA. AL is opening up so a simplified tracking page for which adventures a PC took part in is important to keep. Otherwise focus on official content as it pours out.

Nod

From a conversation about Tasha's sidekick guidelines on Discord: redacted — 06/29/2021 "I could be blind but did the sidekicks ever get a tasha's update for the code or no?" Nod_Hero — 06/29/2021 "not as of yet" morepurplemorebetter — 06/30/2021 "And they probably will never get that (completely), because in Tasha's you can take any creature as a base, and that's simply too many options to script. Ideally, it would be a template added to the companion page, but companions are not at all set up at the moment for level-based additions or gaining spells. It would be a very big overhaul, akin to adding magic item functionality, and we all know how quick and easy that was."

morepurplemorebetter

The sidekick rules as found in the Dungeons & Dragons Essentials Kit are implemented. However, this source is set to be excluded by default, because of the possible confusion those 3 classes would add. I can't tell you from the top of my head how those rules differ from the UA version, but I think they are pretty close. Thus, all you have to do is include the source "DnDEK" and you will be able to select the Expert, Warrior, and Spellcaster classes.

morepurplemorebetter

I'm considering updating the Dungeons & Dragons Essentials Kit sidekick rules to the Tasha's Cauldron of Everything version. However, I will never implement an option to have the class applied to a base creature of your choosing. They will function like any other class in the sheet (i.e. for the main character, not as a template for the companion page). I hope that will be something you can work with :)

morepurplemorebetter

> Maybe collect the highest voted requests from Discord and make a poll here? That is the idea exactly! Although I might add some options that I consider good changes, and might leave out some stuff that I don't like (or that I think aren't feasible in a normal time-frame, like the suggestion to create an app instead of a PDF).

Benoit Rivard

Not interested in UA. I would love some pages similar to the Wild Shapes with the stats of commonly summoned creatures, like the fey for Conjure Woodland Creatures.

FuSoYa

My DM doesn't allow for UA

Mike Gonzalez

Just a quick shout to you MPMB. Much love to you and yours, and thank you for an incredible tool.

Fergus Wyrm

You're doing a great job